800g in 1 week (World of Warcraft maps)

NOTE: This strategy is for mages only



This is probably the best way to get money for your epic mount… I spent roughly 5 days of 11am-11pm. I started on Monday, and by the next Monday I bought my epic mount. There are, however some requirements for this, which the details follow on below. I have tested both frost and fire specs with this strategy and they both seem fine, however the fire spec tends to increase the efficiency.



Requirements

A level 60 Mage with

EITHER

Frost Spec with Ice Barrier and improved Arcane Explosion

OR

Fire Spec with combustion and blast wave



Step 1

Head over to Scarlet Monastery and pop yourself in the graveyard instance.



Step 2

Kill all the NPCs in the hallway and room as normal APART FROM THE GROUP OF 4, which I will show you how to kill below. What's below should be enough, if you feel under threat, use mana shield.



Fire Spec:

Enable Combustion -> Blast Wave -> Arcane Explosion (repeat until they are all about 15% health) -> Frost Nova (then move back) -> Flamestrike -> Cone of Cold.



Frost Spec:

Ice Barrier -> Arcane Explosion (repeat until they are all about 15% health) -> Frost Nova (then move back) -> Blizzard -> Cone of Cold.



Step 3

OK, now that room is over. Carry on through the next corridor, killiung as normal. When you get into the graveyard, stop. This is where your income comes from. Make sure you have full health, mana and plenty of spirits to pull :) Then do the following:



Fire Spec:

Mana Shield -> Combustion

NOW RUN AROUND AND PULL AROUND 25 SPIRITS. AVOID THE ELITES. STOP PULLING IF YOU ARE DOWN TO HALF HEALTH AND THEN…

Mana Potion (if required) -> Blast Wave -> Frost Nova -> Walk away so they cant hit u before they die :)



Frost Spec:

Ice Barrier

NOW RUN AROUND AND PULL AROUND 25 SPIRITS. AVOID THE ELITES. YOU MAY NEED TO USE MANA SHIELD AFTER BARRIER DROPS. STOP PULLING IF YOU ARE DOWN TO HALF HEALTH AND THEN…

Mana Potion (if required) -> Arcane Explosion (repeate until all are dead, this is usually around 4 explosions)



Step 4

Now you have killed loads and loads of spirits, loot them… you will get plenty of money along with green items, which you can choose to sell at AH or Vendor when you're done. You can carry on into the building at the end and kill the NPC's and boss in there, then come out and reset instance, and go straight back in and do it all again (until your bags are full).

Darnassus Reputation Guide (World of Warcraft mage)

Darnassus Reputation Guide

Rewards


  1. At Honored you receive a 10%
    decrease on vendor purchases and repairs.
  2. At Exalted you can purchase a tiger mount and the Tiger
    Riding Skill. This is not race restricted, meaning that any
    alliance race can purchase a tiger mount if they are Exalted with
    Darnassus.

How to raise your reputation

  1. First of all go to the AH and purchase (or farm them
    yourself)
    - 3 stacks of Wool Cloth
    - 3 stacks of Mageweave Cloth
    - 3 stacks of Silk Cloth


  2. Go to Darnassus and seek Raedon Darkstriker, the Darnassus
    Cloth Quartermaster, located in the tailoring shelter in the
    Craftman's Terrace. The items that you have bought will allow you to
    do the following three quests

    - A Donation of Wool
    - A Donation of Mageweave
    - A Donation of Silk

    This should bring you 150 reputation for each quest=450
    reputation in total. You also unlock the quest Additional
    Runecloth
    , which is a repeatable level 50+ quest, allowing
    you to raise your faction as high as Exalted.
  3. (If you have already completed the Un'Goro Soil quest line,
    please proceed to the next step). Get the Un'Goro
    Soil
    quest from ArchDruid Fangal Staghelm. This
    quest line provides the character with an Evergreen Pouch.
    With it you can combine 2 Un'Goro Soil
    and 1 Thaenis Seed. This will yield
    either 1-4 Morrowgrain or a random
    herb. The pouch has a 10 minute cooldown.
  4. Go to Un'Goro and gather Un'Goro Soil. Whenever your pouch
    is up combine the soil with the Thaenis Seeds. You will need about
    60 Un'Goro Soil to be on the safe side as the combine doesn't always
    yield Morrowgrain. At some point you will be out of Thaenis Seed,
    when that happens go back to Darnassus and turn in Un'Goro Soil,
    you'll be able to purchase more Thaenis Seeds from Arch Druid
    Fandral, once this quest is complete. (For this turn in you'll need
    20 Morrowgrain)

  5. After doing the remaining combines, complete the quest
    Morrowgrain Research
    at Arch Druid Fandral (requires 10 Morrowgrain). Make sure
    that you have 10 more Morrowgrain
    in your bags and go to
    Feathermoon Stronghold. Get the quest The
    Mystery of Morrowgrain
    and complete it. Morrowgrain
    may now be turned in to Quintis Jonespyre, Feathermoon, or
    Mathrengyl Bearwalker, Darnassus, yielding 25 reputation per 5
    Morrowgrain.
    (from level 47-50… that means 5 reputation at
    level 60)
  6. Empty your bags completely and purchase a bunch of Thaenis
    Seeds (100 or so to start off, you'll probably need more later on).
    Go to Un'Goro Crater and gather as much Un Goro Soil as you can
    carry… however still leave one or two backpacks empty and go to
    Azshara. Remember from now on, whenever your pouch is up do a
    morrowgrain combine… destroy the trash herbs that you get or sell
    them, as you wish, but make yourself a macro with the pouch to be
    ready to do a combine every ten minutes.

    Now go to the 48-51 Bloodelves in Azshara.


  • Any other Runecloth farming spot works for this too, but we
    chose the Bloodelves because this spot is often deserted and the
    mobs have fairly low HPs. Also you can take a flight from Azshara to
    Darnassus to do turn ins once you have no Un'Goro Soils anymore (or once your bags are full). Kill those Bloodelves over and over until
    you either fill up your inventory with Runecloth or until you have
    no Un'Goro Soil anymore.
    Note:
    If you sell the junk you get here or if you destroy it is up to
    you… selling it will of course slow you down but might bring you
    very nice cash in the long run.


  • Once you have your backpacks filled up take a flight to
    Darnassus and turn in the Morrowgrain and the Runecloth that you
    have

5 x Morrowgrain=25 Reputation (at Mathrengyl Bearwalker)
(Note that you get 25 reputation at level 47-55, after that the
reputation you get decreases by 5 per level you take, that means
you'll get 5 reputation for a morrowgrain turn in at level 60
)
20
x Runecloth (one stack)=50 Reputation
(at Raedon Darkstriker)


Reputation Upgrade


  1. Neutral to Friendly
    3,000 points
  2. Friendly to Honored
    6,000 points
  3. Honored to Revered
    12,000 points
  4. Revered to Exalted 21,000 points


  • If need be you can stock up on Thaenis Seeds and go back to
    Azshara or get more Un'Goro soil before going there. Rinse and
    repeat until you hit the desired reputation rank.


  • Note: There is another repeatable quest for getting Darnassus faction. This might be interesting for skinners… killing Rage Scar Yetis in northern Feralas, will occasional bring you a Pristine Yeti Hide. Right click it to start a quest that you can turn in at Pratt McGrubben in Feathermoon for 50 reputation. You can only carry one
    of these hides in your inventory at a time. This spot might be
    crowded and the drop rate might be too low… combine this with the
    running between the farming spot and Feathermoon for each turn in
    and you will come to the conclusion that Runecloth farming might be
    easier to accomplish, but
    theoretically both can be combined with the Morrowgrain turn-ins to
    optimally raise faction.

The Ultimate Auctioneer Mod Guide (World of Warcraft class)

Maximizing your AH Gains using the Auctioneer Mod

As you probably know, trading on the AH can be a very risky business. If you have limited time to play (who doesn't ), then you'll find this guide a big help in your quest to make some steady income. We'll be using the Auctioneer Mod, which is very handy. A quick Google search will give you a current download link.

Mod Installation

1.Download the Auctioneer Mod. Always shoot for the latest version; at the time of this writing the current version is 3.4.2. Try and get the .exe it makes for the easiest installation.

2.Install to the *World of WarcraftInterfaceAddOns directory.

3.At the character select screen click the AddOns tab and make sure that you have the mod enabled. Make sure that in the top right of the AddOns screen the UI memory is at least 48MB. Raise it if you need to.

4.Log into your character, when you get in you will see in your chat box that auctioneer has loaded. If it's not there, type

Code:
/auctioneer load
or
/auctioneer load always

so that it will always load for the character you're using.

5.Traipse over to the nearest AH. You should notice several new options near the bottom, make sure all the categories on the left side of the AH window are checked. Click scan. (This can take anywhere up to 30 minutes depending on PC speed and amount of auctions available). You need to try and do this as often as possible. Before you take a break for a little bit to run to the store or something, click scan. Need to have a cigarette? click scan….

Making Money Smile

6.Click Search Auctions tab located at the bottom of the AH window.
a.Bidding:
With the defaults, you should see a 50s profit and a 30 percent less section on the left. You can adjust the 50s higher or lower to make less or more profit, but leave it at that for now. Click Search. You will notice on the right section some items showed up. Click on the price section on the top of the AH window. This will show you the items by the price. Lowest should be at the top, highest should be at the bottom. You can do it by either price or profit. Each one is cool. The price is the left amount, the PROFIT you can make is on the right. An example would be if a flaming cloak is 20s and the profit says 10s. You can sell the item for 30s and make 10s profit. This is usually how we do it first. We go through and buy ALL the cheap items, and usually have around 20-80 auctions going on at any given time. We then go through and see whats going to make some profit. Adjust your profit on the left side from 50s to say 2-5g. or more depending on what you feel like spending. You can then buy stuff for 1-2g that usually sells for 10-20g. You can hover your mouse over the items to see what they usually go for.

Note: You won't get accurate prices for a while, until the program does a few scans and builds up it's AH data. Keep scanning to get more accurate predictions.

7.Buyouts. Instead of having to bid, you can make profit off the buyout feature of auctions, you might not make as much, but theres still money to be made. Follow the same steps as Bidding, but switch the top left option from bidding to buyout. You will see the same buyout price section and the profit section. Remember: the profit area is not what you can sell it for, its what you will make off it.

8.Relist. Relist all the items you purchased, and DO NOT over bid on items. Base bids are good enough. You never really wanna go through and re-bid just in case you're in a bid war with someone who does not know the limit. Or if you're not paying attention to the price of items. Scan the AH before you list a lot of stuff. This is very important.

UNDERCUTTING 5%, COMPETITION ABOVE MARKET, CANNOT BEAT LOWEST PRICE, and more….

When you list an item or hover over an item you'll see where it says one of the above sayings. Undercutting 5% is good, meaning people have the same item up, but you can beat them and still pull a profit. Competition above market is good also, meaning someone put it up but instead of putting a 1g item up for 1g they put it up for more, like 3g or 4g. Cannot beat lowest price sucks….. its obvious what it is. Try NOT to buy those auctions.

The main set of new commands you should try after scanning the auction house are:

Code:
/auctioneer percentless
/auctioneer bidbroker
/auctioneer compete


The percentless algorithm highlights all items which may be bought out for a given (60% default) percent less than the highest sellable price for this item. These people don't know what the items they have are worth!!! Buy them up and relist them at a better price. Scrilla for you.

The bidbroker algorithm is similar in operation to the percentless one, but works on the bid price instead of the buyout price and are less than medium time left. These are items that for some freak of nature haven't sold. You can bid on these items and then relist them at a better time of the day or week to profit.

The compete algorithm shows all the items that people are selling for less than your item of the same type. They are undercutting you, so you can buy their stuff and relist it at your price to make money off their folly.

While you are sitting around in the AH, be watching the trade channel.

On our server Unbridled Leggings go for around 90g. We discovered this by clicking on the item link in chat when someone was WTS it. When you click on an item or hover over an item you can see what it is worth in the AH, as well as other important information about it. You can see the Buyout Median, this is what it goes for average, you can see how many times you have seen it on the AH as well as the starting bid and how many times people have used Buyout on the item. Now back to the money making. When you see someone selling something, CLICK IT. see how much it goes for and how much its worth, see how much they want for it compared to what you can sell it for. We've bought a pair of Unbridled Leggings for 20g and made 70g by posting it on the AH for 90g Buyout.

General Rules

1.Check your mail often. Get the items that did not sell and put them back up IMMEDIATELY. You don't want to have to much in your mail box or it gets to be a pain.

2.24 Hour auctions. The deposit may be more but it is less of a burden.

3.Quantity, not Quality. Buy Buy Buy Sell Sell Sell. You can never have enough auctions on at a time. The more you buy, the more you sell, the more you sell the more you make.

4.Grouping. When you are with some people you don't know, and an item drops and everyone just wants it to sell it, offer money for it! Click the item to see how much it goes for, chances are no one in the group has Auctioneer running so they don't know for sure what the actual AH value is. You can then offer them half of what its worth, or closer to the resell value if you're a nice, non-greedy person.

Dun Morough - Wetlands secret (World of Warcraft 1.8 0)

First, take the path from Kharonose city to gnomeregen. When the letters appear
announcing you are in gnomeregan, STOP. Turn around. There should be a big hilkl
by you, where the mountains are restricting you. Turn that way and easily make
your way up the mountian. Stop when you get the giuant drop off. slowly ease your
self off the edge, but nudging both your mouse buttons slowly. After you fall,
you should grab some of the edge going down, giving you time to heal, cause you
need your full health. Soon, if you made it to the bottom, then walk over and try
to die. When you release your spirit, you will be in Wetlands. Just rez at the
spirit healer. (Dont include these parenthesis in the final draft, but if you
need a demonstration, look me up on the server 'The Forgotten Coast' and make
an alliance. Add Thedutchess to friends and then talk to me if i am online.)

Speed-running Blackrock Depths Level 50-70 (World of Warcraft community site)

Blackrock Depths Guide

Introduction:
Blackrock Depths is to this day the biggest instance you can find
in Azeroth, it is a huge zone, and this guide will help you to find
your way in it. This zone has also the biggest amount of quests ever
seen in an instance. We try to keep everything to the minimum in the
walkthrough.
We highly recommend you read the quest gathering
section carefully before anything, because many quests are
linked to each other, many have pre-requisites, some start outside
the instanced area even. Be aware that BRD (BlackRock Depths), has
been designed for a solid 5-man group, and that it also has been
designed to clear the instances a few times before you get to
complete every quest (especially the most rewarding ones). You can be
sure you will at the very least do 3 BRD runs before you have all the
quests done. Anyways, when you will be feeling at home with this
place, you will realize it is a goldmine, and you will probably want
to go back to it a few more times. (You will have to one day or
another anyways, because the portal to Molten Core is there.)
Gathering the quests:
–> There is a great map here that you will definitely need.<–

Horde & Alliance:
NOTE (Important): The quests marked in Orange
are the ones you must have up (or already completed) before you enter
the instance for the first time. Try doing the Disharmony of
Flame
(Horde) / Overmaster
Pyron
(Alliance) quest as soon
as possible, so you can get access to all the Orange quests listed.
If there is still a quest you can't access, don't worry, come back
later after your first BRD run and check again, it should get
unlocked at some point.


  1. [60] Attunement to the Core
    (Elite)
    , given by Lothos Riftwaker, an elf
    outside the instance. You need to do this quest to be able to
    teleport easily into The Molten Core by jumping out of the window
    next to Lothos Riftwaker. A must do for when you are level 60.
  2. [52]Dark Iron Legacy (Elite)
    , given by Franclorn Forgewright, outside the instance (see
    map). Franclorn is a ghost, so in order to talk to him, you must be
    in ghost form (die pls!). It's important that you get the quest from
    him before entering the instance, because it's the only way to get
    the Shadowforge key, which unlocks the doors to the
    interesting areas of BRD. Don't bother with any quest not marked in
    orange for now, and follow this guide blindly.
  3. [53]Ribbly Screwspigot (Elite)
    , given by Yuka Screwspigot in Flame Crest, Burning
    Steppes.
    Pre-req for this quest is to complete the quest Yuka
    Screwspigot
    , given by Yorba Screwspigot in Tanaris.
  4. [54]The Love Potion (Elite), given by Mistress
    Nagmara
    inside BRD, at the Grim Guzzler Tavern.
    This quest requires you to gather different components in different
    places of Azeroth. Completing it is worth it, besides the item
    reward, Mistress Nagmara has another function. When you have
    completed the Love Potion quest, on your next runs to BRD, she will
    open the backdoor of the Tavern for you if you talk to her. That way
    you won't need to kill Phalanx everytime you go through the Grim
    Guzzler.
  5. [58]The Heart of the Mountain
    (Elite)
    , given by Maxwort Uberglint, at the
    Flame Crest, Burning Steppes. This quest's objective is to
    open every coffer in the BRD Vault. For that you need your group to
    have gathered 12 Vault Coffer Keys. They can drop from any
    Iron Dwarf in BRD.
  6. [58]A Taste of Flame (Elite)
    , given by Cyrus Therepentous. Objective is to kill
    Bael'Gar in BRD (see map) and to capture his fiery
    essence
    with the help of an Altered Black Dragonflight
    Molt
    . How to get the Dragonflight Molt:
    A long series of quests starting with Kalaran Windblade, in Searing Gorge, you
    can find him North of the area called 'The Cauldron' (loc 39,39). He
    will have you do a bunch of quests, starting with [48] The
    Flawless Flame
    , until you get to the point where you get the
    Torth of Retribution, and then he will send you to Squire
    Maltrake
    . Squire Maltrake will give you the quest [52]Set
    Them Ablaze!
    , you will have to use the Torch on the braziers
    in each of the 4 towers. After you finish the quest, Kalaran will
    turn into a dragon (not an aggressive one, don't worry) and talk to
    you, and a chest will appear on the ground. Opening it gives you a
    quest, complete it and you will get a box. Inside this box is the
    Black Dragonflight Molt. Now that you have the Black
    Dragonflight Molt, go talk to Cyrus Therepentous, he is in the
    Eastern part of Burning Steppes, in a cave (loc 39,39).

Horde:

  1. [52]Disharmony
    of Flame (Elite)
    , given by Thunderheart, in
    Kargath Outpost, Badlands. Objective of this quest is to kill
    Overmaster Pyron, who can be found outside of the BRD instance, he
    roams around the bridge leading you to the instance portal.
  2. [56]Disharmony of Fire (Elite),
    given by Thunderheart as well. This quest is the follow up of
    Disharmony of Flame.
    Objective is to kill Lord Incendius (details
    about this can be found in the walkthrough) and to loot a tablet
    from him.
  3. [52]KILL ON SIGHT: Dark Iron
    Dwarves (Elite)
    , given by the WANTED poster
    in Kargath, Badlands. Anvilrage Footmen, Warden and Guardsmen
    can be found in the first areas of BRD, you can hardly miss them.
    This quest leads to the following:
  4. [54]KILL ON SIGHT: High Ranking Dark Iron Officials
    (Elite)
    , given by the same WANTED poster after you
    completed the previous quest. You can find those Dark Iron Officials
    mostly on the Dark Iron Highroad (close to Bael'Gar, check
    map). When you have both KILL ON SIGHT quests done, a new
    quest will unlock:
  5. [58]Grark Lorkrub (Elite), given by Lexlort
    in Kargath, Badlands. This quest will send you to Burning
    Steppes
    , you can find Grark Lorkrub inside the Blackrock
    Orc fortress
    , east of blackrock moutain. Finishing this
    quest unlocks a last one:
  6. [58]Operation: Death to Angerforge (Elite),
    given by Warlord Goretooth in Kargath, Badlands. (See
    above for pre-requisites). Will describe later on how to get to
    General Angerforge and how to kill him.
  7. [52]Commander Gor'Shak (Elite)
    , given by Galamav the Marksman in Kargath,
    Badlands
    (he is on top of the Guard Tower). If you don't get
    this quest, then try doing Disharmony of Flame to
    unlock it. After you complete the Commander Gor'Shak script
    sucessfully (Commander survives), go talk to Kharan Mighthammer. He
    is in the opposite jail. Listen to his story and then you will be
    sent to Thrall.
  8. [59]The Royal Rescue (Elite), given by Thrall
    in Orgrimmar, the pre-req for this quest is to complete the
    Commander Gor'Shak quest. The objective is to Kill
    Emperor Dagran Thaurissan and to rescue Princess Moira
    Bronzebeard
    . (Will be described later)
  9. [55]Lost Thunderbrew Reciepe
    (Elite)
    , given by Vivian Lagrave in Kargath,
    Badlands
    . Will describe how to get that reciepe later in the
    guide.
  10. [55]The Last Element (Elite),
    given by Shadowmage Vivian Lagrave in Kargath, Badlands.
    Pre-req for this quest is to complete Disharmony of Flame.
    Objective is to gather 10x Essence of the Elements, which can be
    dropped by Golems and Elementals inside BRD.
  11. [58]The Rise of the Machines
    (Elite)
    ,given by Lotwil Veriatus, East of Kargath,
    Badlands
    . Pre-requisite for that quest is to complete [54]The
    Rise of the Machines
    , given by Hierophant Theodora
    Mulvadania
    in Kargath, Badlands. The pre-req quest can be
    done solo at lvl 54+.

Alliance:

  1. [52]Overmaster Pyron (Elite),
    given by Jalinda Sprig, at the Alliance outpost in Burning
    Steppes
    . Overmaster Pyron is a Fire Elemental, you can find him
    right before the intance portal to BRD.
  2. [56]Incendius! (Elite),
    given by Jalinda Sprig as well. This quest is the follow up
    of [52]Overmaster Pyron.
  3. [55]Hurley Blackbreath (Elite),
    given by Ragnar Thunderbrew at the Tavern in Kharanos, Dun
    Morogh
    .
  4. [56]The Good Stuff (Elite),
    given by Oralius, at the Alliance outpost, Burning
    Steppes
    . Any humanoid type inside BRD can drop Dark Iron Fanny
    pack. You will complete this quest on your way through the instance.
  5. [54]Marshal Windsor (Elite)
    , given by Marshal Maxwell, at the Alliance Outpost,
    Burning Steppes
    . Objective is to find Marshal Windsor in BRD.
    (see map)
  6. [54]Abandoned Hope (Elite), given by Marshal
    Windsor in BRD as a follow-up from previous quest.
  7. [58]A crumpled up note (Elite), found on any
    mob in BRD. Right-Clicking the note starts the quest, which
    requires you to go and talk to Marshal Windsor again. The note only
    starts to drop AFTER you've turned in [54]Abandoned
    Hope (Elite)
    at Marshall Maxwell in Morgan's Vigil.
  8. [58]A shred of Hope (Elite), given by Marshal
    Windsor
    after bringing the Crumpled up note to him.
    Objectives of that quest is to gather the marshal's lost
    information. For that you have to kill General Anvilrage and
    Golem Lord Argelmach (details about this in the walkthrough).
    After you complete this quest and turn it in at Marshal Windsor, he
    will give you the follow up below:
  9. [58] Jail Break! (Elite) This is the dreaded
    escort quest, you will have to escort Marshal Windsor out of BRD.
    And you MUST do it, it's a very important quest as it's your onyxia
    key quest line. Details about this will be given in the guide at the
    proper moment.
  10. [59]Kharan Mighthammer (Elite),
    given by King Magni Bronzebeard himself, in Ironforge.
    Kharan Mighthammer is in one of the jails in BRD. (see map) The
    pre-req for this quest is to complete [54]The Smoldering Ruins
    of Thaurissan
    given by Royal Historian Archesonus, in
    Ironforge. That quest is easy to complete solo, go to the
    Ruins of Thaurissan in the Burning Steppes and look around for
    little stones and click them.
    After finishing the previous quest (talking to Kharan
    Mighthammer
    ), he will give you the quest The Bearer of bad
    news
    ,go back to King Magni Bronzebeard who will give
    you the follow-up quest:
  11. [59]The Fate of the Kingdom (Elite), objectives
    are to kill Emperor Thaurissan while letting Princess
    Moira Bronzebeard
    alive (even though she will be beating on your
    group). Details about this later in the walkthrough.

Where:
The entrance to the Blackrock Mountain can be accessed
either from Searing Gorge or Burning Steppes. It
doesn't matter what side you come from. You will appear in a large
cave, with a floating rock over the lava pit, bound by huge iron
chains to the inner walls of the moutain. This area appears on the
map, this is where Franclorn Forgewright is marked. You aren't
in the Instance part yet, but the guide will start here…
Walkthrough:
We're assuming you followed our directions so far and have all the
Orange quests up (or completed). Starting from that, let's move to
the first step:
Group composition:
Note: We strongly recommend NOT going there
unless your group average is 55+ at least.

  1. 1. Healer:
    Priest or Restauration-heavy Druid
  2. 2. Tank:
    Warrior or Prot spec Paladin
  3. 3. Mage
    or Warlock:
    TRY to get a mage (with Improved Arcane
    Explosion talent), you can still do the instance without a mage, but
    your life is gonna be much easier if you got one with you. Not only
    for the usual benefit of having a mage (Polymorph and DPS), but more
    because when you will get to the Lyceum you will need
    to use AEs (Area Effect attacks) a lot.
    If you don't get a mage, try hard to get a warlock. Hellfire is a nice replacement for Arcane
    Explosion. But also, Warlocks are really great to have in BRD.
    Because they can banish elementals, and you will see how hard those
    elemental pulls are. Having Both Mage and Warlock is great as
    well.
  4. 4.
    Support:
    Backup healer, tank and buffer such as Shaman
    or Paladin is very nice to have.
  5. 5. DPS: A Rogue is the
    primary choice here, improved sap helps a lot and their DPS is most
    welcome. Can also go with a Hunter which is really nice dps
    plus some offtanking power.
    PS: This was just a
    list of classes that make your life easier in BRD, it's basically
    your 'ideal' group setup for this zone. BUT you can still (if
    playing with skill) clear BRD with weird group compositions, it will
    just be harder.

1. The Jail Area:
If you don't have a rogue with a high enough Lockpicking skill,
you will have to hunt for the Prison Cell key. It's dropped by High
Interrogator Gerstahn, 50% drop rate. You can find Gerstahn in the
middle of the jail area. Once that is done, you can open the cells
and talk to NPCs trapped in there.
Alliance: Go talk to Kharan
Mighthammer
and Marshal Windsor. (Both marked on the map)
You will normally get the follow-up quests: [54]Abandoned Hope
and The Bearer of Bad News. Don't forget to turn those
quests in before your next BRD run. Or, if your group is ok with it,
warp to Ironforge, turn in The Bearer of Bad News and
get the follow up, then fly to Morgan's Vigil and turn in
[54]Abandoned Hope, get the follow up, also turn in
[52]Overmaster Pyron (Elite)
and get the follow up [56]Incendius!
(Elite)
.
Go back to BRD, kill mobs until a
&quot;Crumpled Note&quot; drops, right click it to get the
quest [58] A Crumpled Up Note,
go to Marshal Windsor and turn in it, get the follow up A Shred
of Hope
.
Horde: Go to Commander
Gor'Shak
, and clear the camps of mobs around his cell before
talking to him. When you will talk to Commander Gor'Shak and
activate the rescue quest, a huge bunch of mobs will storm the cell
and try to kill Gor'Shak. You must protect him at all cost. This
fight is surprisingly one of the hardest to accomplish in the zone,
there is a lot of Elite mobs in the pack, you are fighting them in a
very small area, so targeting is a bitch, and on top of that,
Commander Gor'Shak doesn't have much Hit points.
Hints:
Warrior, spam that Demorilizing Shout and then try to build solid
aggro on everything. (having Thorns or Warlock Imp DS
helps)
Everybody else, assist on the same target, take them
down one by one and fast. Watch the Health of Gor'Shak permanently
and try to see if something is hitting him (use &quot; V &quot;
Targets). If it's the case, try to draw aggro from that mob, even if
you aren't a tank type. If you fail, you have two choices, either you
reset the instance and try it again right now (you are still close to
the entrance), either you decide to try your luck on your next BRD
run.
If you suceed, congratulations, go talk to Kharan Mighthammer in
the opposite cell, listen to his story, and then you can get the
follow-up quest from Thrall ([59]The Royal Rescue),
after turning that quest in Kargath. Don't forget to do it before
your next BRD run.
2. The Ring of Law
Get out of the jail area, head to the next tunnel to the east, and
enter the Arena where you will have to defeat the Ring of Law (Check
map). The ring of Law is a script, it is started when someone steps
on the circle in the middle of the arena.
After about 20 seconds,
waves of mobs will start to attack you.
There is 3 waves, which consist of a few Elite mobs for the first
two, and a Boss mob for the last wave.
The mobs you will have to
face are randomly generated from a set list. As far as we can tell,
we fought 5 different type mobs / bosses in this script.
The boss mobs have a chance to drop decent blue items. But the main reason why
you are doing this script, is that it's the only way for you to
access the Shadowforge city and to get your key done, and it also
puts every arena spectator in non-agressive mode, which is handy
because you will have to cross the upper part of the arena.
Once you have completed sucessfully the Ring of Law script, the
gates on each side will open, the one that interest you is the West
gate, take it and go up a small corridor, you will end up in a room
which we will named the "Shadowforge Lock" room, you will see later
why. After clearing a few mobs in this room, take a Hairpin turn on
the right, and up the stairs. You will then be on the Upper part of
the arena, where the spectators are. Go all around it to the opposite
side, then start clearing your way North, toward the Vault room area,
through the Domicile. Pulls can be tricky here, so pull with caution.
Once you reach the Vault room, skip it, you most likely don't have 12
Vault coffer keys yet, so no need to bother with that room for now.
Keep going forward and go down the slopes toward Fineous
Darkvire
, the Architect. Pull the golems carefully until you
can get Fineous Darkvire solo. (he roams up the slopes at some point,
just wait until he does). After you kill Fineous, look the hammer
from him, Ironfel. Now go
back the way you came from until you reach the entrance of the arena,
but this time go further south, to the Shrine of Franclorn
Forgewright, and get your Shadowforge Key done.
[img]Wow-Pro_Blackrock%20Depths%20(Level%2050-60)_html_m48a2508.jpg[/img]Note:
(Horde) we would now recommend
that you finish your first KILL ON SIGHT quest and then go turn it in
and get the follow up KILL ON SIGHT quest from Kargath. Because on
the way to bael gar you will find all the Dwarves you need to kill to
finish this quest.
3. Bael'Gar
Use the map to find your way to Bael'Gar, you can easily access
him now that you have the Shadowforge Key. He is a LVL 57 Elite
magma-giant looking monster, is pretty straight forward battle, he
hits hard and has a lot of HP, every once in a while he summons a
mini bael'gar and does a 1500DMG area effect attack at the sawe time.
So when you see him starting to summon, go out of range (unless you
are the warrior). The adds he summons can be killed very quickly,
they have low hit points.
When you take him down, don't forget to
use the Altered Black Dragonflight Molt on his corpse to get
the Encased Fiery essence. [58]A Taste of Flame
Completed!
4. Lord Incendius
Follow the Dark Iron highway east until you reach the lair of Lord
Incendius
. Lord Incendius is an easy fight, he is a level 56
Elite fire elemental boss, hits reasonably hard, nothing too hard
about him. Kill him and don't forget to loot the Tablet of Kurniya
from his remains. Congratulations, you just finished [56]
Disharmony of Fire (Horde) / Incendius! (Alliance)
.
5. General Angerforge
To get access to General Angerforge, you must first go to the
"Shadowforge Lock" Room, it is now easily accessable to you because
you have the key, and the door to this room is actually quite close
to the entrance.
Up the stairs and on the left is a little passage
toward General Angerforge, but you can't access it yet because you
need to unlock a gate. To unlock it you need to click a giant
trigger.
This huge lock is located downstairs in the room, and it requires
the Shadowforge Key to be activated.
Now that you unlocked the gate to shadowforge city, go upstairs
and take the little passage toward General Angerforge.
General Angerforge is your first 'real' fight in BRD. So
prepare it well and clear everything in his room before you engage
him. Getting adds while fighting him would probably mean total
wipeout.
How to: The General has 4 guards, but they are non
elite and have about 1000 Hit points. They die extremely fast, so
take them out while your Warrior tanks the general. The General
himself has a lot of HP and hits reasonably hard, but the real
difficulty in this fight is that when he gets low on health, he will
call for help. About a dozen of dwarves will come to his aid, don't
panic though, most of them are the wuss type (1000 HP). Finish the
General as fast as possible first, then use your AE attacks to kill
the weak mobs quickly. Some of them are Elite AND Healer types
though, make sure your tank taunts those well. Once the 1K HP adds
are dead, stop AEing, just Assist each other on the same targets, and
interupt their heals.
Congratulations on winning your first big fight in BRD!
Note: (Horde) Try
to complete the WANTED quests as fast as possible and the [58]Grark
Lorkrub (Elite)
quest so you get [58]Operation: Death
to Angerforge (Elite)
. Don't hesitate to go out of your way
and kill the remaining Dwarves you miss to complete the WANTED
quests. If you do it well, you should have the last quest up for your
3rd BRD run. And the quest reward for killing Angerforge is then very
interesting.
and 7750 XP.
Note: (Alliance)
&quot;Loot Marshal Windsor's Lost information&quot;.
6. Golem Lord Angelmach
After killing the General, go back up the stairs and then across
the room down a few stairs. You will enter a large room, full of
little engineers (non elite) and a few Golems (Elites). Pull very
carefully in this room, and don't charge, PULL, way back to somewhere
safe. You need to clear the whole room, because Lord Argelmach will
call for help and the whole golems + little engineers will aggro.
Once you have the whole room clear, prepare for Argelmach, which
is not an easy fight.
How to: Golem Lord Argelmach himself hits fairly hard. He
procs quite often a 500dmg DD. He has good amount of Hit points, and
on top of that, has 2 Golem guards, which both hit quite hard.
It's gonna be hard fight. So prepare beforehand.
The warrior will be focusing on Argelmach himself and one
of the two golems if needed (if lacking offtanks), and make sure to
have solid aggro. The rest of the group will be taking out the adds
one by one. Decide before hand who will be offtanking one of the
adds. A hunter pet, a warlock pet, a druid in bear form, a paladin or
a shaman, you have multiple choices… You decide who will be
offtanking what before engaging. And you also decide in what
order you will kill the golems.
Stick to the plan, focus, and you should make it.
Note: (Horde)
&quot;Loot Argelmach's Head&quot;.
Note:
(Alliance)
&quot;Loot Marshal Windsor's Lost information&quot;.
7. The Grim Guzzler
There is one thing preventing you to reach the next room, the grim
guzzler: 2 pulls of 3 Fire Elementals.
They are maybe harder than many boss fights in BRD, so don't take
them lightly. They hit for 400+ on average, and have some nasty
damage hield. Whoever stands close to them gets damaged.
If you
have a warlock, one can be banished, which is a huge relief. If you
don't, you gonna have one hell of a fun fight.
Basically you have to face 3 of those fire elementals at a time.
Use every ability you have to win. You can't have a warrior tank
all 3 at the same time, he will most likely die too fast, or the
healer will get jumped after the first heal. So have the warrior tank
just one, and kill that one first. About the 2 remaining elementals,
you have several options:
Hunter freeze trap (even if it's only a 20 second duration, it
buys you time, its a big help), sacrifice a hunter or warlock pet on
one of the elementals, it has a high chance to die but it will buy
your group enough time to finish the first elemental. Have a mage
kite one of the elementals around (lots of space in this big room)
while you deal with the others.
You can also use a paladin /
shaman / druid to offtank one of the elementals.
You must try at all cost to take the first elemental down fast,
then the warrior will be free to tank the 2nd one. Also, try to space
those elementals, so you don't get hit by the 3 damage shield auras
they have at the same time.
Set up a plan depending on what classes you have in your group,
and stick to it. It WILL be a hard fight. You have been warned

After those 2 hard pulls are behind you, you can enter the Grim
Guzzler.
The grim guzzler is a tavern, full of non agressive mobs,
you can talk to all of them BUT one: Ribbly Screwspigot, as he
becomes agressive if you talk to him, so save that for later.
Get the quest [54]The Love Potion (Elite) from Mistress
Nagmara.
Lost Thunderbrew Reciepe:
Move your group to the side room (filled up with kegs), and start
destroying the kegs there. A bunch of elite mobs will come for you,
pretty standard fight, once they are dead, loot them, one of them has
the item you need to complete [55] Lost thunderbrew recipe
(Horde) / [55] Hurley Blackbreath (Alliance)
.
Stay in this room for the next fight:
Ribbly Screwspigot:
Send your warrior to talk to
Ribbly Screwspigot, he will turn agressive, and so will
his cronies. Have the warrior run then back to the keg room and fight
them there. Loot ribbly's head, congratulations on yet another
completed quest.
Phalanx:
Set up your group right next to where
Phalanx stands, up the stairs in the corner. Have one person of your
group (preferably not the warrior or the priest) go talk to the
barkeeper and buy the beer he has (6 should normally be enough).
(Note: He sells alchemy Recipe: Transmute Fire to Earth)
Then look around for Private Rocknot, he will be ASKING for beer.
So give him beer a few times, until he gets into a drunken rage and
starts to mess around in the tavern.
When he does, Phalanx will
become aggressive, acting as a bouncer, and destroy the backdoor of
the Tavern (right next to where your group is positioned). Right
after the door is shattered, engage Phalanx and fight him in the
corner. He is an easy fight, just hits hard. He also just opened the
door to the last areas of Blackrock Depths.
Note: If you have
completed the Love Potion quest, in your further BRD runs you won't
have to activate Phalanx to break the door anymore, you will just
have to talk to Mistress Nagmara and ask her to go get a room with
Private Rocknot. And she will do that, and open the backdoor in the
process
8. Ambassador Flamelash
Check the map and start working your way to Ambassador
Flamelash
, once you get to him, pull him. He is a DPS fight,
the faster you kill him the better it is. As long as he is alive he
spawns little fire elemental adds, which can become quite dangerous
if they live too long.
If it's getting ugly and your healer is
getting swarmed by adds, don't hesitate to use Challenging shout
or Intimidating shout
.
9. The Seven Dwarves
Work your way towards the chamber of the Seven.
When your group
is fully buffed and ready, talk to Doom'Rel, he will start the
Script.
The script consists of 7 Boss mobs, they will come one by one on a
set timer. So the faster you kill them, the better it is. If you are
too slow in killing one, you will end up having two of them on you at
once, etc.
They are all different classes (Priest, warlock, warrior, rogue,
etc) with all the abilities it implies.
Note: They can be Stunned and Interrupted.
And also Shackled!
If you are quick enough, you will overcome this tough battle, and
the chest of the seven will appear on the floor. (Good items) and the
door to the lyceum will open.
Also, if you are a miner, you can learn Smelt:
Dark Iron
from Gloom'Rel in this room, talk to him
before you start the script. He asks 10 Truesilver Bars, 20 Gold bars
and 2 star rubies just to teach you the skill.

  1. To smelt dark iron ore into dark
    iron bars, you need to get to the Dark iron forge. After the Seven
    Chamber, go down the stairs and take a right, clear a few fire
    elementals and you will find the forge.
  2. To Create dark iron items (such as Dark Iron Pulverizer), you
    need to use the Dark Iron anvil, which is located in the lair of
    Lord Incendius).

Once you are done with this room, move down the stairs toward the
Lyceum, a fun area! Rolling Eyes

Straight ahead will be a big gate, to the Lyceum, to the right
though is a path guarded by two groups of fire elementals, if you
want to complete your quest [60]
Attunement to the Core
, that's where you must go.
Right next to the green instance portal (to the raid instance: The
Molten Core), the core fragment can be obtained from a
stalagmite that is to the left of the entrance. Loot the core
fragment to complete the quest.
10. The Lyceum
Goal: Light up the two braziers in two corner of the
Lyceum. It will open up the door to the Emperor area.
How to: Scattered around the room are Shadowforge Flame
Keepers
, they have a 75% chance to dorp the Torch you need to
light up a Brazier. So you will have to kill those twice AT LEAST if
you are lucky.
Now the problem is that room is FULL of bunches of mobs (packs of
20 mobs or so). And the second problem is that they are on a 2min or
so respawn timer.
The good news is that they are those weak 1K hp mobs, and die in
about four Arcane Explosions from a mage. Or Hellfire from a warlock.
Now all you have to do is charge those bunches of mobs, AE them
quickly, drink, move on to next bunch, while hugging the wall as much
as possible. Be careful about the patrols, and try to find the Torch
keepers. Once you got a torch, work your way toward a brazier and
light it.
This is where having no mage or no warlock becomes a real pain. It
is NOT impossible, but it is really a lot harder.
Key to win in this area is to be fast, to all move as one, and to
beat the respawn rate.
Once you manage to light both brazier, the door to the Emperor
area will open. Work your way there, congratulations if you manage
it!
11. Magmus
The last guardian before the Emperor stands before you. Magmus
isn't hard once you know the only surprise feature of this battle.
The statues on each side of the corridor actually are Flamethrowing
devices, they activate when you engage Magmus.
So the key to this fight is to position your group at a spot with
no statue on the side. Magmus hits hard and has a lot of HP, but
besides this, he isn't hard.
11. Emperor Dagran
Thaurissan:

Finally the big boss!
Step 1: Clear the whole room (including the side
floors)
Step 2: Engage the Emperor, have your warrior tank
him. The princess will help him, but she doesn't hurt nearly as much
as the emperor. Best would be to have a Voidwalker or a Hunter pet
tank her while the rest of the group deals with the emperor.
Note: If you have the final quest up [59]The
Royal Rescue (Elite) (Horde) / [59]The Fate of the Kingdom (Elite)
(Alliance)
, you must NOT kill the princess. If you do the
quest fails. You must kill Emperor Thaurissan and then the princess
will be non-agressive. You can then talk to her and finish the quest.
Emperor Thaurissan has a large loot list, and some of them are
great. On top of that, finishing the princess rescue quest nets you
8000 XP and one of the following rewards:
Note: (Alliance) There
is still one quest we haven't done: [58]
Jail Break! (Elite)
. You actually don't have to do it
during this BRD run, you can come back later and do it. That's what
most people do, they shout &quot;LFG Jail Break&quot; in the LFG
channel. People see it as a very difficult quest, but it's actually
quite easy if you do the following before accepting the quest:

  1. Clear the whole Jail area,
    including the cells. Marshal Windsor will go through the whole ring
    to retrieve his gear.
  2. Clear the Ring of Law

If you have the whole path cleared, it will be quite easy, there
will still be a few mobs that spawn to ambush Marshall Windsor, but
nothing too hard.
Now that those preparations are made, go to
Marshall Windsor, have everyone turn in [58]
A Shred of Hope (Elite)
. Once everyone has done that,
one person should start Jail Break! and everyone will get the quest.
Marshall Windsor can't be healed, so just watch out for his health
and taunt things off him asap, that's the only risk. Good luck!

Get out of BG without getting deserter (Warcraft funeral)

1) you need to be a priest
2) get the holy talent (i think it's spirit of redemption, It makes you to an angel when you die)
3) Die in the BG
4) become the spirit-healer
5) 'AFK' while you still are in this form.

note: when you get out, you will be dead. but it is much better with a 2 min corpserung, than a 15 min desserter Razz

Herbalism Guide 1-300 (World of Warcraft mage)

Herbalism is the art of picking flowers. It is also the art of making cash, which is what we want grin.gif

Herbalism is one of the few professions that will net you money with little effort. All other professions require you spending a lot of materials to level them up, thus you need to do a lot of business to even break even.

It's highly recommended that you wait until you have a mount before you start leveling herbalism seriously. Up until then just pick whatever flowers you stumble upon. In fact, forget about professions (except skinning) until you hit 55+, since you can't pick the profitable flowers until then.

The best way to level this profession is by being patient. Get a 5-10 minute route down, ride it, then log for an hour and repeat it.

1-15: Here you will collect Silverleaf and Peacebloom in the newbie zones. Easy.

15-50: Earthroot. Alliance head to Dun Morogh, Horde to Durotar. Maps: http://thottbot.com/?s=earthroot

50-85: Mageroyal. Alliance head to Loch Modan/Westfall, Horde head to Barrens/Silverpine. Maps: http://thottbot.com/?i=658

85-150: Stranglekelp. Here you have two options: Wetlands or STV. Personally I prefer Wetlands. For Wetlands swim up and down the coast a bit out. For STV either swim up the west coast from BB to the Zandalar tribe isle or swim up and down the SE coast. Maps: STV: http://thottbot.com/?m=8889 and Wetlands: http://thottbot.com/?m=9239

150-195: Liferoot. Wetlands is the best option for this part. Ride around the western swamp area; from the coast to the road leading to Dun Modr. Interspersed with the liferoot is also Kingsblood, which sells decently on AH due to it being needed for Thorium rep. Maps: http://thottbot.com/?m=9232

195-235: Wintersbite. The only place for this herb is in Alterac Mountains. When coming from the south (either TM or SS), first ride through the yeti area of the mountains, then ride through the ogre stronghold and finally ride through the ogre part of the mountains. Log and wait 30-60 mins, then repeat in reverse order. This part is pretty quickly done. Maps: http://thottbot.com/?m=19247

235-270: Blindweed. I prefer using Swamp of Sorrows for this part, since you can get a nice pattern going easily. Simply circle the central lake, log 30 mins and repeat. Alternatively ride back and forth through the northern part of the swamp. Maps: http://thottbot.com/?m=21505

270-300: Dreamfoil. This is the reason you level herbalism. Dreamfoil is used extensively in all the top alchemy recipes and sells for a pretty penny. .75-1.5G per flower depending on server. There are three main places for this herb: Azshara, Felwood or Un'goro. Try all three places and find the least camped one. Dreamfoil grows in open spaces, so stay away from rocky areas. However, Mountain Silversage (used in health pots), grows in mountains, so find a few spawn points of this herb and ride past them on your rounds.
Of the three Un'goro seems to be the least camped…but again it varies with server. Personally I use Azshara to pick my Dreamfoil and it works quite well.

Maps:
Azshara: http://thottbot.com/?m=70549
Felwood: http://thottbot.com/?m=47575
Un'goro: http://thottbot.com/?m=36626

Other herbs worth picking:

Icecap: Used in flasks and mana pots. Only grows in Winterspring in open areas. Heavily camped. Maps: http://thottbot.com/?m=28935

Mountain Silversage: Used in Mongoose pots and health pots. Grows in mountaneous regions. Un'goro is the spot for this herb. Alternatively Winterspring if you are after Icecap.Maps: Un'Goro: http://thottbot.com/?m=33245 and WS: http://thottbot.com/?m=28933

Plaguebloom: Used in Mongoose pots and various elixirs. Grows in both plaguelands and Felwood. Maps: EPL: http://thottbot.com/?m=14671 and WPL: http://thottbot.com/?m=26432 and Felwood: http://thottbot.com/?m=1011788

Gromsblood: Used in Flask of the Titans. Grows in Desolace, Felwood and Blasted Lands. Maps: http://thottbot.com/?i=5537

And there you have it. Herbalism is very good money with very little actual work. You only have to ride around When you decide to sell your gatherings, check your AH first and undercut a bit. If the bottom drops out of the market, jsut wait a few days and stockpile in the meanwhile, then sell when prices move back up.

Hard to find Enchanting Forumla Guide (World of Warcraft nude patch)

When I made this I was looking for a bunch of very nice to have Formula's that I didn't want to buy. So i set out to farm/collect/etc the ones I could and here is the locations.

When deciding what to add to the list, it was either; 1. A 300 skill that is a must have for end game rading, 2. Very rare drop hard to find/expensive, 3. Vendored in singles sometimes can be missed/or not known about.

If I missed any you feel should be on here it may be because I already have it, and feel free to add it in and I will edit it for the future.


Rare Enchanting Formula Drop locations
———————
Armor:
Enchant Cloak - Greater Resistance - Atal'ai Witchdocter - Sunken Temple
Enchant Cloak - Superior Defense - Lorelae Wintersong - Moonglade
Enchat Chest - Superior health(+100) - Qia(Vendor) - Winterspring - Limited Supply(1)
Enchant Gloves - Greater Agility - Legashi Rogue - Azshara
Enchant Gloves - Threat - Emporer Vek'nelash - Ahn'Qiraj
Enchant Gloves - Superior Agility - Mulitple Boss - Ahn'Qiraj
Enchant Gloves - Shadow Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Healing Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Frost Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Fire Power - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Subtlety - Emporer Vek'lor - Ahn'Qiraj
Enchant Cloak - Stealth - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Greater Nature Resistance - Revered Cenarion Hold
Enchant Cloak - Greater Fire Resistance - Honored Cenarion Hold
Enchant Cloak - Dodge - Multiple Boss - Ahn'Qiraj
Enchant Chest - Greater Stats - Azuregos(World), Onyxia, Baron Rivendare(BRS), Ragetalon Captain(BRS), Taerar
Enchant Bracers - Healing Power - Revered Argent Dawn
Enchant Gloves - Greater Strength - Spirestone Mystic - Blackrock Spire

Weapon:
Enchant Weapon - Mighty Intellect - Revered Thorium Brotherhood
Enchant Weapon - Life Stealing - Spectral Researcher - Scholomance
Enchant Weapon - Superior Striking - Spirestone Warlord - Blackrock Spire
Enchant Weapon - Crusader - Scarlet Spellbinder - Western Plaguelands
Enchant Weapon - Fiery Weapon - Pyromancer Loregrain - Blackrock Depths
Enchant Weapon - Icy Chill - Anguished Highborne - Winterspring
Enchant Weapon - Healing Power - Multiple Boss - Molten Core
Enchant Weapon - Unholy - Thuzadin Shadowcaster - Stratholme
Enchant Weapon - 1H Agility - Honored Timbermaw Hold
Enchant Weapon - 2H Agility - Friendly Timbermaw Hold

Misc:
Brilliant Wizard Oil - Rin'wosho the Trader - Stranglethorn Vale
Brilliant Mana Oil - Rin'wosho the Trader - Stranglethorn Vale

1-60 For Groups (World of Warcraft quest)

Levels 1-20

I highly advise against grouping with anyone until

you're well into your teens. At this point of the

game, very few people know how to use their classes

and skills properly and honestly, you're going to die

a lot because of it. That being said, there are a few

times you will want to group to get chain quests out

of the way, Defense of the Lands in Loch Modan is one

example.

For Alliance members, I suggest heading to Loch Modan

or Westfall in the teens, then head to Redridge until

you're level 20. Yes, if you're a night elf, you need

to travel far but there are no non-night elves in Teldrassil

or Darkshore and you're missing out on grouping with

Mages, Warlocks and Paladins.

For the Horde, The Barrens are where it's at. You don't

need to group much at all here but you can head into

the Wailing Caverns instance for some decent experience.

More than likly, you'll be level 20 in less than a week.

If you start on a Friday night and play through the entire

weekend you can hit 20 by Sunday if you know what you're doing.

Grouped with a healer you'll tear through everything with ease

and no downtime.

Levels 21-40

————

At this point you will have a good grasp of what you can and

can't do as a Rouge. You will acquire the last of your Rouge

skills and get to try out different combinations. You will also

get to actually see some use from your talents as you'll be deep

enough into the trees to access some of the stronger talents.

As an Alliance you're looking at Duskwood and the Wetlands for 20

through 30, Stranglethron Vale(STV) for nearly all of your 30's.

The quests in STV require groups and give some excellent Rouge items.

As Horde, you're more than likely still in the Barrens for a few levels.

Head out to Stontalon Mountains and 1000 Needles for the rest of your 20's,

IN THAT ORDER. For the 30's, I also suggest STV through Gromgol as there are

some very nice quests to complete for some good gear.

Near the end of your 30's, I highly suggest heading to the Scarlet Monastery(SM)

as there is a quest that will give you either a good dagger (Black Menace) or sword

(Blade of Harmony). The Tigerbane also drops here. There's nothing wrong with simply

doing SM until you hit 40.

Before you hit SM, hit Gnomeregan and get to the end to kill Thermaplugg to complete

the quest to get Triprunner Dungarees. You'll keep these pants well into your 40's. You

can also pick up the Toxic Revenger.

I won't go into super big details for these levels as they are fast to get through, 20-30

will be a week's worth and 30-40 about the same. Playing 4 hours a night you should easily

get at least 1 level per session if not more. Just do as many quests as you can.

Levels 41-60

————

This is when the Rouge truly stands out. There is a very little difference between Horde and

Alliance either as they usually each have their own outpost in most zones. I won't go into

too much detail here because this is the Groups section and you really will be grouped for the end

of the 50's.

You should head to the Badlands for the early 40's and knock off Uldaman by level 45. Head

off to Feralas to complete some easy quests then up to Mauradon. Make sure you collect as

many quests as you can for this instance and go through it multiple times. There is some very

good Rouge loot here so kill all named opponents a few times.

After you've done your run of Mauradon, head to Tanaris and knock off Zul'Farrak. There are

about 9 quests for this zone alone and you can probably do 7 of them in 1 run that lasts 2 hours.

It's best done at level 48+ and you will have a great chance to practice your Distract Pulls here.

Later on, you can head to the Sunken Temple to run off a few quests, which is by now an easy instance.

From 50-55 there's not much going on group wise but you can head to Ungoro Crater and both the East and

the West Plaguelands. From 55 on up, it's Blackrock Deeps, Black Rock Spire, Strathholme and then Scholomance,

in that order of difficulty.

You will often find groups availble for BRD while in a major city. You will find the best gear in these instances.

From 50 on up, never turn down an opportunity to go and from 55 on make an effort to go.


SOLOING EXPERIENCE LEVELS 1-60

——————————

LEVELS 1-20

———–

Levels 1-10, stay in your home zone. There are tons of quests to do and you are

close to town when you die. Don't leave until you're level 10 as there's simply

an abundance of things to kill up to that poing and grinding is great. At level 10,

go to the main city and the rouge trainer. They will give you a quest to get the Blade of Cunning.

Do this quest now, as the dagger is quite effective. You can also start using different

weapons at this point by training in certain cities. If you have mining or skinning, start it

now. You will see your first gold by level 8 if you do either profession by selling on the

Auction House in Ironforge/Ogrimmar. You can get to level 10 inside 1 day.

From 11-20, it's pretty much the same thing. Hrode are in the Barrens and Silverpine Forest,

doing quests while the Alliance is in Loch Modan and Westfall. Again, the professions can make

a good buck here, so keep at it. Near the end of the 20's you will be able to do your first instance.

I suggest you do it simply for the chace to get better gear.

There's always a chance some stuff will drop by doing the instance but odds are the reward for killing

the end boss is what you really want. Getting to 20 can take a few days if you quest a lot. If you simply

grind, you can finish all of this in 2 days.

You can get to level 20 in a weekend if you don't mess around.

LEVELS 20-30

————

Get your Poison quest done now. Alliance, it's easy to solo. Horde, get some friends. Make Instant Poison

and see the difference in your damage output.

Alliance, you will be hunting in Redridge Mountains and Duskwood. The undead in Raven Cemetary are quite

good to kill as they are humanoid and easy prey. Can always move on to the Nightbanes (SE corner) in the

later 20's. Finishing off the Ogres (West of the road to STV) is easy in the high 20's. All humanoid with

a few casters thrown in. If you're in Stormwind, do the Stockades a few times. There are half a dozen quests

to kill all the named in there and the experience is really good from 25-29. The instance is so small it will

take about 30 minutes per run.

Horde can do Stonetalon on the Goblins and Kobolds. Then move onto 1000 Needles and killing Centaurs. You

can also head to HIllsbrad HIlls (on a non-PVP server. PvP servers, this is a zone you will be killed non-

stop) and kill some Farmers and Gnolls.

Not much instance wise, nor gear wise. I suggest just grinding for 2 levels and going back to town only to

train and dump your items on the Auction House. Also, look for upgrades to your weapons. There's a fair

ammount of leather gear available at these levels as well.

LEVELS 30-40

————

First, go to the Auction House and buy all the pages to the Green Hills of Stranglethorn quest. Once you have

them all, heave to STV and the Hunter's Camp to turn it all in for some great experience (10k if memory serves)

and decent enough reward.

STV is really where it's at for the 30's. There is just simply an abundance of quests here that all stack and give

good Rouge rewards. The animal mastery series is really good and you can knock off the first 2-3 quests in each

series alone. The bosses at the end require a group but the rewards are well worth it. Head to Booty Bay and get some

more quests there.

Grind-wise, there's the NE Kurzen Compound that has relatively easy opponents from 30-33. After that, head to Venture Co.

Basecamp and kill goblins. They are casters, so really easy kills if you can catch them before they start casting on you.

They are good from 33-36. After that, head to the middle of the zone and the East side of the road. There are trolls here

to kill that don't have a damage shield. If you were hunting rolls in the low 30's, you would notice some are Shamen and

that damage shield would just destroy you. The higher level ones don't use it for some reason… They can get you to level 40.

They drop Flasks of Mojo that sells well in the Auction House.

In the late 30's you can head to the Alterac Mountains and kill the Ogres. They have really low hit points and armor and therefore

die with ease. There are a few quests you can knock off in Hillsbrad that bring you here as well. If you're a skinner, the Yetis are

great. They are humanoids that you can skin.

NOTE: STV has a Rouge trainer, so you don't have to go back to the main town to train. You might want to leave STV at 35 and come back

near 38. It will make things easier for questing.

Gnomeregan has a very beautiful pear of leather pants for killing Thermaplugg. You'll be using them until you can get an upgrade in Mauradon.

Doing Scarlet Monastery(SM) and killing the bosses gives you either a good sword or dagger. Hell, just doing SM runs is a good way to get some

new gear as the drops rates are quite high and the areas pretty small. The experience is decent enough buy you're here maily for the gear.

LEVELS 40-50

————

If there was a 'Hell Level' this enitre block would be it. It just seems hard to find any good

gear for this area and it hinders your experience gain. There are a lot of quests you can polish

off here and some easy collection ones as well.

Badlands Have a fair amount of collection quests to do and the Ogres in the SW corner offer good cash.

Also, the first Sturdy Junkboxes will drop here. You can do all of the quests solo except for Tremors

of Earth. Do this quest with at least 3 other people, it gives you the Blazewind Breastplate which will be

your BP until the 50's. Just doing quests, you can shoot through 42.

Head to Feralas and do a few quests there. There are some gnolls to kill in the South area as well as some

ogres West of that. Get the simple quests done and then head to Tanaris, where the real gains are. Yetis are

decent enough. I would not stay too long though, as mobs wander a lot ehre and you get adds frequently.

Kill the Wastewater Bandits. They have really low hit points for melee types and

occasionally drop water stachels. There's a quest in Gadgetzan (The main town in

Taris) where 5 of these give ~300xp adn the quest is repeatable. Kill these guys

until you're 45. They spawn all over the East side of the zone and have chests

that pop with them. There are some 'Rouge' bandits that are in stealth but you

should be ok if you pay attention to your combat indicator (Where you level is

indicated, it turns to a X of swords when in combat). Very easy to kill, have a

chance to drop Scorpid patterns, Mageweave out the wazoo! (Great for first-aid

and 1 stack sells for 1g in AH) and decent drops.

Once you hit 45 or 46, head to Hinderlands. You probably have a fair chunk of

quests for this zone anyways. Head to Aerie Peak and start the quests available.

At 45 you should be able to complete every quest here. Make sure you start the

Saving Sharpbeak quest line, as well as the Ancient Egg quest, both requiring

groups to complete. The Saving Sharpbeak quest gives the Gryphon Rider's Stormhammer

a great weapon to have.

Grinding though, there is no better place in all of the game. From 45 to 50 you head

to the Altar of Zul and kill Soothsayers (10 of them). They are casters with really

low hitpoints and long cast times. They occasionally drop Wildvinem, which you should

keep as it sells for nearly 1gp each. They usually drop Troll Necklaces which when turned

in, in groups of 5 gives 390xp. With 4 empty 12 slot bags, I kept one solely for Troll

Necklaces that stack up to 20. They have a good chance of dropping items as well,

including the rare pop of a named troll. The biggest hurdles here are 3 roaming wolves.

When they attack you, just Vanish. It isn't worth the time killing them until 49 as they

spawn quickly. In an hour you'll have memorized the wolves movement pattern and where

the SOothsayers are. You will likely finish levels 45-50 faster than you did 43-44.

Dunemaul Compound in Tanaris isn't too bad either as the ogres have a better chance of

having Junkboxes on them. They do hit hard however. I qould only consider this if the

trolls are camped.

Ghosts in Azshara are reportedly silver mines and there are a lot of casters. They tend to

be camped by higher levels though.

Instance wise, do Uldaman for the quests once you hit 43. There's not much item wise and the

creatures spawn so close the experience isn't too good. Do Zul'Farrak for some decent leather

loots (Scorpashi items). There are about 9 quests that deal with this area, including the

Ancient Egg and Saving Sharpbeak quests. Razorfen Downs are pretty good here too, with decent

gear but it's a low 40s zone. Mauradon should only be done near the end of the 40s as the bosses

can be really hard and the 'orange' side of the zone is deadly to anyone under 50. In fact, if

you can, avoid the 'orange' side of the zone completely. It causes a very Large amount of lag,

everything seems to posion you or have a damage shield.

LEVELS 50-60

————

The 50's are really all about the last push so you can do Blackrock instance runs. You also get the

final super powerful skills. Eviscerate now does at base damage what you were hitting for in criticals

in the 40s.

At 50, head to Ungoro as it has a ton of collection quests availible. It is entirely a beast zone.

However, there is no cash that drops but there is still a chance of items dropping. Doing all the quests

from Marshall's Refuge (that are non-elite) can get you 2 levels in a day. It really is ridiculous the

amount of experience you can gain from this zone with now effort. Bring a Mithril Casing, you need it

for a certain quest.

The Blasted Lands have 5 quests that stack fro a temporary stat buff to each stat. Personally, the quests

that need stuff from Basilisks and Vultures are not worth the effort as the drops are way too slow. They

are also repeatable for the experience. The ogres are also decent experience and start to drop Heavy

Junkboxes. Level 51-53 is a good spot on these. Again, they can hit hard compared to other humanoids.

Felwood has some good kills at Jaedenar that give fraction to the Timbermaw fraction. At

this point you should have your set weapons until you do high level instances, so put

Demonslay on both. This gives a chance to stun and 100 damage hit on all demons, which

Felwood is full of. With the enchantment it's incredible the amout of kills you can rack

up. Decent for the lower 50s. Actually some people stay here longer with Demonslay because

the kills become almost trivial, killing non-stop with out the need to heal.

Azshara is also a good area to run through at this point with dual Demonslay weapons.

The West side of the zone has some satyrs to kill which are pretty easy to keep clear,

though they tend to have imp minions. The northern part of the sone has more Satyrs

near level 51 if you find the West Camp Slow.

The mid 50s allow you to move to Winterspring. In the SW corner, there's a Dwarf lady

who gives a decent cloak for just walking from one end of the zone to the other. The

town also has a fair chunk of quests to complete, which aren't too bad. The really good

spot though is Lak Kel'Therill. It has more ghosts which are easy kills until about level

58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55 to

60. They are just full of undead to kill. Mainly though, you're here for the Argent Dawn

faction, which can only be gained when you're under level 60. Might as well get it done before

that final level up. If you're looking for more deomons to kill, the East has a lot of hounds

but that's pretty much it.

The end of your travels will be in Blackrock Stronghold. Getting the basics of the spawn will

kill you a few times but once you get the hang of it, the experience is golden. Half of it

is casters, which are perfect for killing. you will more than likely hit 60 here.

Instances next. you want to finish everything off in Mauradon before 55. The Trash Blade

(from killing the princess) is an excellent sword, only being beat by a rare world drop

or killing the end boss of Blackrock Spire. Finish up any quests left for the SUnken Temple

as well, there are a few that give some decent rewards. There are quests for this instance all over

the world, so don't be surprised when you find a new one.

Blackrock Depths and Blackrock Spire are where you will spend your upper 50s. The drops here are

ridiculously good and require you to have a skilled group. Mess up just a little bit and you wipe.

You will want to finish the 50s so bad that you're more than likely to just plow through in a week.

Twinking Guide for Druids (Everquest Warcraft)

Best Race: Tauren, Night Elf
GEAR
Head: Lucky Fishing Hat (+100hp)
Neck: Honored wsg neck/Thick Bronze Necklace
Shoulders: Talbar Mantle
Back: Sentry Cloak (+70armor)/Firebane Cloak (+70armor)/Battle Healer's Cloak (+70armor)
Chest: Blackened Defias Armor (+100hp/+4allstats)
Wrist: Bear Bracers (+24healing/+9stam)
Hands: Scouting Gloves of the Monkey (+30healing/+15agil)
Waist: Deviate Scale Belt
Legs: Leggings of the Fang (+100hp)
Feet: Nat Pagle's Extreme Anglin' Boots (Boar's Speed/+12stam)
Ring #1: Seal of Wrynn/Seal of Sylvanas
Ring #2: Meadow Ring of Eluding (recently upgraded)/Honored wsg ring/Blood Ring
Trinket #1: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Two Hand: WSG staff (+22int)
OR
Main Hand: Face Smasher (22int)
Off Hand: Furbolg Medicine Pouch