Hard to find Enchanting Forumla Guide (World of Warcraft movies)

When I made this I was looking for a bunch of very nice to have Formula's that I didn't want to buy. So i set out to farm/collect/etc the ones I could and here is the locations.

When deciding what to add to the list, it was either; 1. A 300 skill that is a must have for end game rading, 2. Very rare drop hard to find/expensive, 3. Vendored in singles sometimes can be missed/or not known about.

If I missed any you feel should be on here it may be because I already have it, and feel free to add it in and I will edit it for the future.


Rare Enchanting Formula Drop locations
———————
Armor:
Enchant Cloak - Greater Resistance - Atal'ai Witchdocter - Sunken Temple
Enchant Cloak - Superior Defense - Lorelae Wintersong - Moonglade
Enchat Chest - Superior health(+100) - Qia(Vendor) - Winterspring - Limited Supply(1)
Enchant Gloves - Greater Agility - Legashi Rogue - Azshara
Enchant Gloves - Threat - Emporer Vek'nelash - Ahn'Qiraj
Enchant Gloves - Superior Agility - Mulitple Boss - Ahn'Qiraj
Enchant Gloves - Shadow Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Healing Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Frost Power - Multiple Boss - Ahn'Qiraj
Enchant Gloves - Fire Power - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Subtlety - Emporer Vek'lor - Ahn'Qiraj
Enchant Cloak - Stealth - Multiple Boss - Ahn'Qiraj
Enchant Cloak - Greater Nature Resistance - Revered Cenarion Hold
Enchant Cloak - Greater Fire Resistance - Honored Cenarion Hold
Enchant Cloak - Dodge - Multiple Boss - Ahn'Qiraj
Enchant Chest - Greater Stats - Azuregos(World), Onyxia, Baron Rivendare(BRS), Ragetalon Captain(BRS), Taerar
Enchant Bracers - Healing Power - Revered Argent Dawn
Enchant Gloves - Greater Strength - Spirestone Mystic - Blackrock Spire

Weapon:
Enchant Weapon - Mighty Intellect - Revered Thorium Brotherhood
Enchant Weapon - Life Stealing - Spectral Researcher - Scholomance
Enchant Weapon - Superior Striking - Spirestone Warlord - Blackrock Spire
Enchant Weapon - Crusader - Scarlet Spellbinder - Western Plaguelands
Enchant Weapon - Fiery Weapon - Pyromancer Loregrain - Blackrock Depths
Enchant Weapon - Icy Chill - Anguished Highborne - Winterspring
Enchant Weapon - Healing Power - Multiple Boss - Molten Core
Enchant Weapon - Unholy - Thuzadin Shadowcaster - Stratholme
Enchant Weapon - 1H Agility - Honored Timbermaw Hold
Enchant Weapon - 2H Agility - Friendly Timbermaw Hold

Misc:
Brilliant Wizard Oil - Rin'wosho the Trader - Stranglethorn Vale
Brilliant Mana Oil - Rin'wosho the Trader - Stranglethorn Vale

See Mob Weapon Drops Before They Are Killed (Wold of Warcraft)

This bug is located at the Alter of Storms (and possibly other places) in the Blasted Lands. The mobs walking around there tend to have a bug with weapon drops. If the mob is going to drop a weapon or offhand, you will see them carrying it around instead of their normal default staff, sword, etc. This is very useful to scan around for epic drops, seeing as the Krol Blade and Glowing Brightwood Staff have the potential of dropping here! Thus, you can run around scanning the mobs, and if one is holding a Glowing Brightwood instead of their boring staff or sword, you are guaranteed the staff when you kill it!
This also proves that loot is pre-determined when the mob is spawned, instead of allocated once there is a corpse.

Easy Cash for Mages lvl 60 150g hour!! (World of Warcraft boss)

Easy Cash for Mages (Level 60)

Location: Silithus.
Build: Preferably Frost.

Essence of Air Grinding
In the northwestern corner of Silithus, there are approximately 50-70 air elementals. They have a slim chance to drop Essence of Air (these baby's sell for 10-20g each on our server), but this slight probability is reduced if you're killing all 70 at once.

Let's get some dosh!
Start on the outskirt of the elemental spawn. Throw on Ice Barrier (it won't ever break, really) and gather one elemental by running into it. Cast Rank 1 Arcane Explosion and run to another elemental. For each mob that aggros you, cast Rank 1 Arcane Explosion once. This will make sure that they never de-aggro you and run back to their original spawn point. Repeat the process until every single air elemental is following you, or an amount that suits you.

Followed by:
Next, Frost Nova followed by Cone of Cold, then spam Arcane Explosion until they all die. They're a pain to loot sometimes since they're all clustered together, but by maneuvering your screen cam around, you can easily loot every single mob. Each pull takes next to no time to re spawn and you can repeat this again and again.

To conclude:
On average, we gathered about 15 Essences using this method, in roughly 50 minutes. That's 150g per. hour at least.
We recommend you have decent gear when attempting this as if you are fresh into level 60; you may experience difficulties.

SWEET GOLD farming for any dotter fast gold (World of Warcraft population)

As a warlock we found farming to be very easy but not this easy. Ok here is what you do pay a mage 4 g for food and water we normally get 90 of each. out side of Shatterath there is a lake on the left there are fish http://www.wowhead.com/?npc=18750 they drop motes of water like non other we spent about maybe 1 hour and farmed about 10 primal +1 blue and loads of greens if you are 70 this should be even more of a profit any ways the reason we recommend this spot is because we went too the elemental platue and honestly we got maybe 1 primal in a 20 minute spand if your looking for a good quick 100g too how ever long you farm there do it. The great thing about this spot as well there is a quest that you have too kill them and get some fallet so the respawn is no more than 2 mins for all of them.

Good luck with it

Bannok Grimaxe Soloing Guide Arcanite Reaper (World of Warcraft mod)

Finding and Soloing Bannok Grimaxe

Bannok Grimaxe is a rare spawn in Lower Blackrock Spires. He has a rare drop of Plans: Arcanite Reaper. The Arcanite Reaper is a very powerful two handed axe which often faces some controversy as people say that it is overpowered and needs nerfed. (But then according to the same masses what doesn t need to be nerfed?)

Starting Information:

1. Bannok spawn rate: Approximately 2-5% (Estimation is based on several hundred runs.)

2. Plan drop rate: Approximately 10% (Estimation based on 10 kills and compaired to wow.allakhazam.com and www.thottbot.com)

3. Bannok always spawns in the same cluster of tents right before the named spider. However he does not always spawn at the same spot. He is always sitting Indian style and will spawn in 1 of 3 locations.

3A. With your back to the river of lava facing the tents he will spawn under the hut closest to you on your left. He will be facing away from you looking towards the other orcs.
3B. Moving down the corridor between the tents he will spawn in the corner on your right and he will be facing the direction of the first spawn point.

3C. Continuing down the corridor and into the large open area with the two giant cart s he will be sitting beside the big cart on your left at the front of it facing towards the sleeping guys behind the opposite cart. (Right at the edge of the wall where it turns left and heads towards the spiders.)

4. You must be level 60 to attempt soloing Bannok. While you might able to kill him by himself below level 60 it will be next to impossible to get him with out aggroing friends.

5. Crippling Poison is not necessary as he will not run away at low health.

6. Make a macro that is /target Bannok and put it on your bar.

7. For those wondering I am a 21/8/22 build.

Getting to and Finding Bannok Grimaxe:

1. Upon entering Blackrock Spires you will want to pick pocket one of the guards in the first room. (Explained later)

2. Watch for Patrollers and the Orc that paths back and forth from the fire in the first room. Go up the ramp to the right and immediately turn right towards the broken ledge and jump down.

3. Go down the ramp towards the Orcs and two Worgs. There is a patrol of 2 Orcs that go in and out of the door so watch out for them.

4. Going in the door you follow it until you see a small group of Orcs right outside the exit of the hall you re in. Hug the wall going right and jump off the ledge. There is a small ledge below that you can land on and yes its very dark on that ledge. (Be sure to hug the wall or you might land in the lava and die.)

5. Hugging the wall move forward until you come to the end and jump off. You are now in a corner on another ledge. Follow the new wall left until you come to the end of it. Looking down you should see a bunch of Orcs. Be sure to watch out for the single patroller and jump when it s clear.

6. Move so that you re at the edge of tents and press your Bannok key you made. (/target Bannok) If he s up go to the next part of the guide if he s not continue with the next step. You will be able to target him at all three locations with the macro even from the front of the huts, make sure to go to the edge of the huts though.

7. Ok so he s not up it is now time to head back up and reset the instance. (Expect this to happen a lot!) Follow the river of lava left and continue down that path. You ll come to a part with a troll who is very close to the wall that. You can safely walk behind him with out him aggroing you. But I advise not lingering to see what happens.

8. After continuing down the path you ll come into a large room full of Trolls. You have to cross the room and go up the ramp on the other side. (Again watch for patrollers there are several groups.)

9. Going up the ramp immediately turn right and go up the next ramp. You should now see 4 Trolls all facing each other. You can safely walk in between them with out drawing aggro. However be sure to watch out for the single patrolling Troll that goes from left to right and back.

10. Turn left and go up the ramp after reaching the top head for the door on the right side. There is one troll who will path through the door and then go back just outside the door to a stationary position be sure to watch out for him when going through this door.

11. After going through the door go up the ramp and immediately turn right. (Between the large pillar and the wall) You should come out near 3 Ogres. Hug the pillar go left.

12. Heading left you will see a series of rope bridges on your left hand side. Go across those bridges.

13. After crossing all the bridges there should be a ramp on the right side leading upwards. Go up that ramp and you ll find yourself at the door where you hugged the wall and jumped off the ledge in the beginning. From here getting out should be easy.

14. To reset the instance just invite some one while you re in the instance and then leave the group. (Be sure to be near the exit so that you have time to get out before you get kicked to the inn your hearthstone is bound)

15. After leaving the exit just go back in and Pick Pocket the same NPC you did before. If he has any loot you know it s a new instance. If his pockets are empty you will know it s the instance you where in before.


Soloing Bannok Grimaxe:

Basic Information:

1. Don t bother trying to back stab as there is not enough room to move around and back stab him in location 2 or 3. For this fight I just pulled my never before used Thrash Blade out of the bank and spammed Sinister strike.

2. Crippling poison is not necessary as he does no run away.

3. Open with Ambush when possible as you will want to immediately move back so that you don t aggro Bannok s buddies.

Location 1:

1. For this location I first wait for the patroller and after he starts going down the corridor between the tents I distract him. (Gives me an extra 10 seconds before he comes back)

2. I then open with a Cold Blood Ambush and immediately walk backwards towards the lava. (If not his friends will aggro.)

3. Immediately use Evasion and spam Sinister Strike and Eviscerate. (Use Cold Blood on Eviscerate if you haven t used it yet)

4. Now use preparation if you have it and use Evasion again once it wears off.

5. Spam Sinister Strike and Eviscerate (With Cold Blood if you have preparation) until he s dead. Use a potion if necessary. (For me I would finish each fight with about 1k hp left with out using a potion.)

6. Loot as quickly as possible and re-stealth before the roamer comes back. (You won t have much time and might have to stealth before looting.)

Location 2:

1. This is basically the same as location 1 the only difference being is the positioning for the fight. I tried to position him so that I was in the corner hitting him. But it turned out he would be out of range of my attacks but he could still hurt me. (Maybe it s a gnome thing?)

2. He is in the corner and you have two walls one very small and the other a very long one. Hug the small part of the wall and use your opener use the same tactics as location 1. (Nothing will aggro you.)

Location 3:

1. It is not possible to use an opener on this guy with out aggroing the other 3 orcs near by. (You will die very quickly.)

2. Make sure you have him targeted and go into the corner amongst the crates behind the big cart. Pull him to you with your ranged weapon. (Line of site is not an issue with the cart.)

3. Use the same strategy as the previous two locations for this part you might need a heal potion.

Never lose a Arathi Basin Match (World of Warcraft performance)

Rule #1. Everyone on offense is a bad idea, Defend, Defend, Defend, and
Defend. If you dont defend the points you capture, you will lose. Make
sure SOMEONE stays behind to Defend the flag, or at least to
scout/notify everyone that there is Incoming at that point.



Rule #2. Don't fight the Zerg. If you see 10 enemies in front of you,
chances are there are fewer of them somewhere else. Go around the Zerg
and capture points with weaker defense.

Rule #2b. Don't become the Zerg. If you look at your map and you are
one of 10 or so dots at one point, leave. If too many people are at one
place, that means other places aren't being defended or assaulted.



Rule #3. Do the role you were meant to do. Healers, find a DPS class,
communicate and coordinate with that DPS class, follow him around, buff
him and heal him. A great deal of losing battles are due to the Healer
classes not doing their job. DPS classes, your JOB is to protect the
healer. When you find a healer, assure him you are going to watch out
for him and keep enemys off of him as much as possible.



Rule #4. Get your target priority straight. Target Healers first, this
means attack and kill healer type classes first, and then DPS classes.
If you attack a warrior with a priest behind him, you have already
lost. Even though a healer type may not die as quick as a DPS type, at
least that healer will be forced to heal himself rather than someone
else.

Rule #4b. Do your best to crowd control DPS classes via Sheep, Poly,
Sap, Fear, Seduce, Root, etc, to make killing the healer easier.



Rule #5. TAP! Tap tap tap tap. Tapping the flag is what captures
points! Even in battle, you can click the flag and sometimes no one
will notice you. If you don't tap a captured point, and continue
fighting the enemy, they will shortly respawn and you will have to
fight them again, capturing this point ensures they will not respawn
there.

Rule #5b. Interrupt the enemy tapping. This means if you see someone
trying to battle tap, stop whatever you are doing and hit that person
to interrupt their clicking of the flag. If you have to, bring the
fight to the flag, this will ensure you better view of the flag to make
sure no one taps it.

Rule #5c. Don't fall for the bait tap. Often the enemy will draw you
away from the flag only to have their friend tap it behind you.



Rule #6. Use the map! The map is your friend (M is the default map
key). Watching the map will help you see which points need
reinforcement and which points need defending. A useful tip is you can
right click the red icon on your minimap to bring up a moveable
minimap, so that you can quickly see the contest state of every point.

Fishing Guide FAQ (WoW open beta)

— Start Fishing FAQ —

This guide covers the Fishing profession that is now a secondary skill. Which means that you can have this skill in addition to your two primary skills. I suggest getting this skill as it can be a nice way to pass time and make a lot of cash as a newbie. Whether this skill is truely usefull at high levels is under debate. There are however some pretty high price catches as well as different trade recipes and locked chests containing materials for almost all the trades.

You can check the WoW site for additional info:

http://www.worldofwarcraft.com/info/professions/

http://www.worldofwarcraft.com/info/professions/fishing.html

For searches on specific fishing areas and drop information you can check out either of these. Although I suggest Thottbot because it is linked to the Cosmos software that is availible in the downloads section. I believe a newer version is availible now at www.cosmosui.com

http://www.thottbot.com/
http://wow.allakhazam.com/

Where are the fishing skill trainers?

They are generally near bodies of water. Your best bet is to simply ask a guard. Guards can provide a LOT of good info as well as marks on your map to where they are.


What are the different levels/ranks in the professions?

Rank (Min - Max Skills) (Req Skill)

Apprentice (1-75) (0)

Journeyman (50-150) (50)

Expert (125-225) (125)

Artisan (200-300) (200)


Why is my skill no longer gaining?

1. You have reached the highest skill points for your Rank. Go train to the next rank.

2. You need to move to higher level area to fish.

No-one teaches Expert Fishing?!? How do I get it?

You need to buy the Expert Fishing - The Bass and You from the Old Man Heming in Stranglethorn Vale (Booty Bay).

No-one teaches Artisan Fishing?!? How do I get it?

You learn Artisan level of a Profession by completing a quest given by Wigcik in Stranglethorn Vale (Booty Bay).


What are some zones I can fish in and what fish do they have?
For more indepth information to these zones I suggest using the thottbot link above. They provide near exact percentages on the drop rates as well as what rares are dropped.

Alterac Mountains - Raw Mithril Head Trout & Raw Bristle Whisker Catfish

Arathi Highlands - Raw Rockscale Cod & Firefin Snapper

Adhenvale - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Azshara - Raw Spotted Yellowtail, Stonescale Eel, Raw Glossy Mightfish, & Winter Squid

Darkshore - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, Raw Brilliant Smallfish, & Darkshore Grouper

Desolace - Raw Mithril Head Trout & Raw Bristle Whisker Catfish

Don Morogh - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Durotar - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Duskwood - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Dustwallow Marsh - Raw Rockscale Cod & Thick-shelled Clam

Elwynn Forest - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Felwood - Raw Redgill, Raw Sunscale Salmon, Big-mouth Clam & Lightning Eel

Feralas - Raw Spotted Yellowtail & Winter Squid

Hillsbrad Foothills - Raw Rainbow Fin Albacore, Firefin Snapper & Oily Blackmouth

Ironforge - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Loch Modan - Raw Longjaw Mud Snapper, Raw Loch Frenzy, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Moonglade - Raw Redgill, Raw Nightfin Snapper, & Big-mouth Clam

Mulgore - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Orgrimmar - Raw Longjaw Mud Snapper, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish

Redridge Mountains - Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Silverpine Forest - Raw Longjaw Mud Snapper, Old Skull*, Sickly Looking Fish, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish

Stormwind City - Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Stranglethorn Vale - Raw Rockscale Cod, Thick-shelled Clam, Firefin Snapper, & Oily Blackmouth

Tanaris - Raw Spotted Yellowtail & Raw Glossy Mightfish

Teldrassil - Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

The Barrens - Raw Longjaw Mud Snapper, Deviate Fish, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Tirisfal Glades - Raw Brilliant Smallfish, Raw Longjaw Mud Snapper, & Sickly Looking Fish

Westfall - Raw Rainbow Fin Albacore, Oily Blackmouth, & Raw Slitherskin Mackerel

Winterspring - Raw Whitescale Salmon, Raw Sunscale Salmon, & Big-mouth Clam

These listed items are based on the drop rates given on thottbot.

So how much can I sell these fish for??

Big-mouth Clam - 46 cp

Darkshore Grouper - 6 cp

Deviate Fish - 25 cp

Firefin Snapper - 50 cp

Lightning Eel - 3 sp

Oily Blackmouth - 25 cp

Old Skull* - 17 cp

Raw Brilliant Smallfish - 1 cp

Raw Bristle Whisker Catfish - 20 cp

Raw Glossy Mightfish - 3 sp

Raw Loch Frenzy - 5 cp

Raw Longjaw Mud Snapper - 5cp

Raw Mithril Head - 50 cp

Raw Nightfin Snapper - 80 cp

Raw Rainbow Fin Albacore - 5 cp

Raw Redgill - 80 cp

Raw Rockscale Cod - 40 cp

Raw Slitherskin Mackerel - 1 cp

Raw Spotted Yellowtail - 80 cp

Raw Sunscale Salmon - 80 cp

Raw Whitescale Salmon - 1 sp 60 cp

Sickly Looking Fish - 1 cp

Stonescale Eel - 2 sp 50 cp

Thick-shelled Clam - 21 cp

Winter Squid - 3 sp 50 cp

Proper Leveling-Specced Rogue (World of Warcraft server)

Guide to Rogue-ing Successfully

So you think you can be a rogue?
The first thing to know about a rogue is why they exist. The most important reason is crowd control, and of course, DPS. Rogues can dole out some massive DPS, especially with new rogue talents brought about by the expansion such as Mutilate. At MMOEdge, we will be speccing Mutilate (currently 41/0/10) when we reach 60 because of its grinding/PvE utility and potential for damage, and its more recently discovered ability to dominate in PvP. We can't tell you exactly what or how to build your rogue, but we can inform you of certain builds and their proficiencies, as well as how to play a rogue.

Basics
First, we'll cover the basics of being a rogue even before even discussing race choices so you will know whether you truly want to be a rogue or not. Being a rogue, your most valuable tool is and always will be stealth. Not Sinister Strike, not Backstab, and certainly not Expose Armor (expose armor is not actually a candidate for most valuable, it is an example of the worst of a rogue's skills). The simple truth of being invisible is that, as long as you're invisible, you are essentially invincible. You can still take AoE damage and any damage including DoTs but if nobody has seen you yet, they cannot harm you (with the exception of AoE which will affect you if you are within the range of the character that conjures it). Hunters will only lay a trap after they have seen you (this excludes a hunter who has placed a freezing trap anywhere near a flag or base to protect it). The second most valuable tool a rogue can use is his/her stuns. A stun, by definition, is to deprive of consciousness or strength by or as if by a blow, fall, etc. This means that a stun will knock your opponent 'unconscious' for a short period of time. Some stuns last longer than others. To wit, Gouge lasts 4 sec and 5.5 sec with the Improved Gouge talent; whereas Sap lasts 10 sec on players and 30+ sec on NPCs. Similarly, stuns work differently too. For example, cheap shot and kidney shot can stun a player and still allow that player to take damage, but when a player is stunned with gouge, blind, or sap, any damage applied to that target will break the stun. Using stuns and stealth, a rogue is a potent assassin on and off the battlefield.

Being a rogue is not all sneaking through the night stalking your prey. Rogues do die and not all of them die in the spectacular take-everyone-with-you way they might have tried for. Rogues will also die more often if they are not careful, because rogues can wear only leather armor, which is just a small step up from cloth armor. Finally, rogues can be kited like most other characters so it is of the utmost to keep on your guard more than anyone else you may be facing.

Talent Builds
There are a few talent builds out there for a rogue and all of them have their unique uses on the battlefield. The best for PvE is probably Combat; although, Mutilate has shown quite a bit of promise in this area. The Combat build is oriented to sustainable damage with minor bursts in between (eviscerate). The Combat build is centered around Adrenaline Rush and looks something like 20/31/0. There is also the Preparation build which involves whole stun locks and insane burst damage. It is known as 21/8/22. And finally the Seal Fate build which also involves stun locking is 31/8/12. We recommend daggers for the burst damage specs and swords for the combat one. The Mutilate build is unique so far because of its high concentration of talent points in the assassination tree. It is known as 41/0/10. We recommend dual-wielding high-max-damage daggers for this build.

Bannok Grimaxe Soloing Guide Arcanite Reaper (World of Warcraft video)

Finding and Soloing Bannok Grimaxe

Bannok Grimaxe is a rare spawn in Lower Blackrock Spires. He has a rare drop of Plans: Arcanite Reaper. The Arcanite Reaper is a very powerful two handed axe which often faces some controversy as people say that it is overpowered and needs nerfed. (But then according to the same masses what doesn t need to be nerfed?)

Starting Information:

1. Bannok spawn rate: Approximately 2-5% (Estimation is based on several hundred runs.)

2. Plan drop rate: Approximately 10% (Estimation based on 10 kills and compaired to wow.allakhazam.com and www.thottbot.com)

3. Bannok always spawns in the same cluster of tents right before the named spider. However he does not always spawn at the same spot. He is always sitting Indian style and will spawn in 1 of 3 locations.

3A. With your back to the river of lava facing the tents he will spawn under the hut closest to you on your left. He will be facing away from you looking towards the other orcs.
3B. Moving down the corridor between the tents he will spawn in the corner on your right and he will be facing the direction of the first spawn point.

3C. Continuing down the corridor and into the large open area with the two giant cart s he will be sitting beside the big cart on your left at the front of it facing towards the sleeping guys behind the opposite cart. (Right at the edge of the wall where it turns left and heads towards the spiders.)

4. You must be level 60 to attempt soloing Bannok. While you might able to kill him by himself below level 60 it will be next to impossible to get him with out aggroing friends.

5. Crippling Poison is not necessary as he will not run away at low health.

6. Make a macro that is /target Bannok and put it on your bar.

7. For those wondering I am a 21/8/22 build.

Getting to and Finding Bannok Grimaxe:

1. Upon entering Blackrock Spires you will want to pick pocket one of the guards in the first room. (Explained later)

2. Watch for Patrollers and the Orc that paths back and forth from the fire in the first room. Go up the ramp to the right and immediately turn right towards the broken ledge and jump down.

3. Go down the ramp towards the Orcs and two Worgs. There is a patrol of 2 Orcs that go in and out of the door so watch out for them.

4. Going in the door you follow it until you see a small group of Orcs right outside the exit of the hall you re in. Hug the wall going right and jump off the ledge. There is a small ledge below that you can land on and yes its very dark on that ledge. (Be sure to hug the wall or you might land in the lava and die.)

5. Hugging the wall move forward until you come to the end and jump off. You are now in a corner on another ledge. Follow the new wall left until you come to the end of it. Looking down you should see a bunch of Orcs. Be sure to watch out for the single patroller and jump when it s clear.

6. Move so that you re at the edge of tents and press your Bannok key you made. (/target Bannok) If he s up go to the next part of the guide if he s not continue with the next step. You will be able to target him at all three locations with the macro even from the front of the huts, make sure to go to the edge of the huts though.

7. Ok so he s not up it is now time to head back up and reset the instance. (Expect this to happen a lot!) Follow the river of lava left and continue down that path. You ll come to a part with a troll who is very close to the wall that. You can safely walk behind him with out him aggroing you. But I advise not lingering to see what happens.

8. After continuing down the path you ll come into a large room full of Trolls. You have to cross the room and go up the ramp on the other side. (Again watch for patrollers there are several groups.)

9. Going up the ramp immediately turn right and go up the next ramp. You should now see 4 Trolls all facing each other. You can safely walk in between them with out drawing aggro. However be sure to watch out for the single patrolling Troll that goes from left to right and back.

10. Turn left and go up the ramp after reaching the top head for the door on the right side. There is one troll who will path through the door and then go back just outside the door to a stationary position be sure to watch out for him when going through this door.

11. After going through the door go up the ramp and immediately turn right. (Between the large pillar and the wall) You should come out near 3 Ogres. Hug the pillar go left.

12. Heading left you will see a series of rope bridges on your left hand side. Go across those bridges.

13. After crossing all the bridges there should be a ramp on the right side leading upwards. Go up that ramp and you ll find yourself at the door where you hugged the wall and jumped off the ledge in the beginning. From here getting out should be easy.

14. To reset the instance just invite some one while you re in the instance and then leave the group. (Be sure to be near the exit so that you have time to get out before you get kicked to the inn your hearthstone is bound)

15. After leaving the exit just go back in and Pick Pocket the same NPC you did before. If he has any loot you know it s a new instance. If his pockets are empty you will know it s the instance you where in before.


Soloing Bannok Grimaxe:

Basic Information:

1. Don t bother trying to back stab as there is not enough room to move around and back stab him in location 2 or 3. For this fight I just pulled my never before used Thrash Blade out of the bank and spammed Sinister strike.

2. Crippling poison is not necessary as he does no run away.

3. Open with Ambush when possible as you will want to immediately move back so that you don t aggro Bannok s buddies.

Location 1:

1. For this location I first wait for the patroller and after he starts going down the corridor between the tents I distract him. (Gives me an extra 10 seconds before he comes back)

2. I then open with a Cold Blood Ambush and immediately walk backwards towards the lava. (If not his friends will aggro.)

3. Immediately use Evasion and spam Sinister Strike and Eviscerate. (Use Cold Blood on Eviscerate if you haven t used it yet)

4. Now use preparation if you have it and use Evasion again once it wears off.

5. Spam Sinister Strike and Eviscerate (With Cold Blood if you have preparation) until he s dead. Use a potion if necessary. (For me I would finish each fight with about 1k hp left with out using a potion.)

6. Loot as quickly as possible and re-stealth before the roamer comes back. (You won t have much time and might have to stealth before looting.)

Location 2:

1. This is basically the same as location 1 the only difference being is the positioning for the fight. I tried to position him so that I was in the corner hitting him. But it turned out he would be out of range of my attacks but he could still hurt me. (Maybe it s a gnome thing?)

2. He is in the corner and you have two walls one very small and the other a very long one. Hug the small part of the wall and use your opener use the same tactics as location 1. (Nothing will aggro you.)

Location 3:

1. It is not possible to use an opener on this guy with out aggroing the other 3 orcs near by. (You will die very quickly.)

2. Make sure you have him targeted and go into the corner amongst the crates behind the big cart. Pull him to you with your ranged weapon. (Line of site is not an issue with the cart.)

3. Use the same strategy as the previous two locations for this part you might need a heal potion.

Maraudon Guide Level 50-70 (Forums Warcraft)

Maraudon Instance Guide

Introduction
Maraudon is a beautiful instance located in Desolace.
It's designed for a group of 5 players, and can be really rewarding
– if done the correct way. It's pretty big, but you can do it
in two chunks (roughly 3 hours each) without having to clear
all the way again. The first half of the instance is where you will
find and complete the quest that rewards you with the Scepter
of Celebras
. Right-clicking the scepter will teleport you
directly to the 2nd half of Maraudon, where the strongest boss mobs
are (and where the best loot is, mostly). Thus, Maraudon is a great
instance that you can run several times 'til you get all the rewards
you want. Follow this guide, and you will.

Level recommended


  1. For the first half: 47+
  2. For the 2nd half: 49+

Overall, if you want to be able to kill everything including the
last bosses, try to have everyone level 49+, besides the main healer
of course, who can be a tad lower.

Group composition

  1. Healer: Priest or restoration specced Druid
  2. Tank: Warrior or Paladin/druid bear
  3. AE class: Mage is the best choice followed by Warlock. Try to have one of these, it will really help.
  4. Try to keep it down to two melee classes (Warrior + Rogue for example). Maraudon is not so melee
    friendly, several mobs (like the Princess) are tough for melees.
  5. It is IMPERATIVE that you have at least one range attack
    class (Mage, Warlock, Hunter, Shaman, Druid/Priest if they aren't
    your main healer). The Creeping Sludges will require kiting (will
    explain that in detail), so you need at least 1 range attack class,
    preferably two.


Quest gathering

Alliance:

  1. [42] Shadowshard Fragments [Shareable] From ArchMage Tervosh
    at Theramore Keep in Dustwallow Marsh.
  2. [47] Vyletongue Corruption [Not Shareable] From Talendria at
    Nijel's Point in Desolace. This quest has been made easier since
    patch 1.12, so go for it.
  3. [51] Corruption of Earth and Seed
    [Shareable][Main Quest] From Keeper Marandis at Nijel's Point in
    Desolace.


Horde:

  1. [42] Shadowshard Fragments [Shareable] From Uthel'Nay at the
    Valley of Spirts in Orgrimmar.
  2. [47] Vyletongue Corruption [Not Shareable] From Vark
    Battlescar at Shadowprey Village in Desolace. This quest has been
    made easier since patch 1.12, so go for it.
  3. [51]Corruption of Earth and Seed
    [Shareable][Main Quest] From Selendra south of Shadowprey Village in
    Desolace.


Both:

  1. [47] Twisted Evils [Shareable] From Willow in at Kormek's Hut
    in Desolace (62,39), northeast of the Kodo Graveyard.
  2. [48] The Pariah's Instructions
    [Not Shareable] From Centaur Pariah in Desolace. He wanders from
    (50,86) to (43,84), that's in between the Gelkis Village and
    Mannorok Coven.


Where is Maraudon?
Alliance: From Nijel's Point
go southwest until the entrance to the Valley of Spears (40,60),
which is located west of the Kodo Graveyard. Go through the valley of
spears until (38,57), there stands the gate to Maraudon.

Horde: Go east from Shadowprey
Village until (29,74), then go north and through the Valley of
Spears until (31,61). There stands the meeting stone and the
entrance to Maraudon further up.

Before going in:
We'd suggest binding yourself in Desolace. At Nijel's Point
for Alliance, at Shadowprey Village for Horde. The only way out of
Maraudon when you are deep in is to use hearthstone, Mage portal or
death. So it's much more convenient to hearthstone to desolace so you
can turn in your quests after you are done with Maraudon.

Walkthrough[/size]
1. The Amulet of Spirits and the 1st Kahn
After entering the gates of Maraudon, go through the first tunnel
until you find a centaur with the name 'The Nameless
Prophet'
. Kill him and loot the Amulet of Spirits
from him. You can find The Nameless Prophet anywhere between the
entrance and the fork to the crystal tunnels. As soon as you kill The
Nameless Prophet he respawns instantly somewhere else.

Put the Amulet of Spirits on a hotkey.

Then go further in and you'll be at the first fork. On he left
you'll see purple crystals, to the right orange crystals, and
straight ahead is an arch with 2 centaur statues. Go straight ahead
until you find a non agressive centaur named Spirit of Kolk.
Use the Amulet of Spirits on him, this will make him agressive, kill
him and loot the Gem of the First Kahn.

Note: Behind Kolk is a room with a pedestal. It's on this
pedestal that you have to stand and click on your Scepter
of Celebras
to be teleported to the 2nd half of Maraudon.
But you don't have the scepter… yet.

2. The Orange crystal path

Go back to the fork and this time go to the tunnel with the orange
crystals, in the first cave you'll find a friendly NPC centaur named
Cavindra, get the quest [49] Legends
of Maraudon
from her. It is the quest which allows you to
forge the Teleport Scepter we told you about before.

Just a bit further in and around the corner to the left you'll
find a red pool, if you want to do the quest [47]
Vyletongue Corruption
, fill up the Cerulean Vial
you should have in your inventory (a black potion looking thingy).

Then from the red pool, if you look in the northeast direction,
you'll be facing two ways: one to the right going down, and one to
the left going slightly up. Take the left one, and go to the end of
it (39,57), you'll find the 3rd Kahn there next to a big
crystal. Use the Amulet of Spirits on him, kill him and loot the Gem
of the 3rd Kahn
. From the big crystal look towards the east and
you should see a tunnel. Go through this tunnel you'll find the
instance portal quickly, zone in.

There is a good map here. Grab it - you'll need it.

3. To Noxxion

After zoning in, start clearing your way towards the area where
Noxxion is. Decision time: Do the quest [47]
Vyletongue Corruption
or not? It's optional, but this
quest has been made much easier since patch 1.12, so you should go
for it for some easy extra xp reward.

If your group decided to do the [47]
Vyletongue Corruption
quest, you should be looking for the
little plants.

You just have to stand next to one and right-click your Cerulean
Vial
. These plants are only found on this side of the instance,
from here until the poison falls. Everytime you cleanse a plant, 3
elementals will spawn, they are not elite so it's really easy to deal
with them.
Basically you have to find 8 of these red plants and
do that 8 times to complete the quest, and the whole group gets a
quest update for each plant.

On your way down you'll most likely find the 5th Kahn
sooner or later, kill him and loot the Gem of the 5th Kahn.

At some point you'll face the following mobs:

If you don't read the following, your group will be destroyed. Razz

Info: Creeping Sludges come in packs of 2, 3 or 4,
they must NOT be melee'd. They pulse a 200 dmg poison area attack
every 2 seconds to anyone that is in close to them. So imagine 3 of
these in a bunch, pulsing 600 dmg every 6 seconds on all of your
melees.

How to: Let your Mage or Warlock do the initial pull with
an AoE (Blizzard, Rain of Fire for exemple). The Creeping sludges
walk extremely slow, they can be easily kited. (To kite
something means to kill it without ever being in melee range, using
ranged attacks). Basically have all your classes with range attacks
use them ( shocks, hunter bow shots, etc) while running these
Creeping Sludges in a large circle. This of course means you'll have
to have cleared a rather large space before pulling.

They are actually very easy to kill once your group knows the
drill, just don't let them get close to you and fire at will!

Once the creeping sludges are split, your melees can go chase one
(only if it's far away enough from the others) and melee it fast, if
they get low on health they can move away and wait for a heal.

So that's how you deal with Creeping Sludges. Smile

Normally, there is only 4 Creeping sludges on your way to the
larva spewer, and you should be able to get them by pairs if you pull
smart.

After you got those 4 Creeping Sludges clear, take the tunnel to
the left and you should be in the room with the Larva Spewer. Pull
the two Barbed Lashers in the way and also wait on the centaur
patrol
if you didn't catch it yet. (2 elite centaurs, which are
humanoids so they can be crowd controlled).

You'll be facing a swarm of non-elite larvas and a Larva
Spewer
. The Larva Spewer spews an elite larva and keeps
respawning it so it's useless to kill the elite larva, just let it
wander away. When the elite larva is away, pull the small larvas and
AE the hell out of them while one person (a melee preferably) goes to
the larva spewer and destroys it. (Takes a click and 5 seconds
channeling without being interrupted).

One word about AE though, if you have a Mage and if that Mage uses his/her AE effects like
Arcane Explosion in order to kill the bunch of larvas, the Mage will
take A LOT of daMage. So make it clear with your healer that
while the Mage is using AE on the larvas he needs to be perma spam
healed with fast heals and preferably shielded (with PW:S). This is
really essential, your healer must pay full attention, he can't be
watching TV and start healing after 30 seconds… the Mage will loose
health rapidly, so brief your healer well.

Once you got the Larva Spewer destroyed, clear your way down to
Noxxion.

Noxxion is the toughest boss of the first half of Maraudon,
but he's actually quite easy if you got a sharp Mage (or Warlock) and
a decent healer.
Here's how the fight should go:

  1. Tank charges Noxxion and everyone starts damaging him
  2. After about 10 seconds, Noxxion
    will split into 8 Noxxion Spawns. Your healer (who should be
    standing back) must shield the Mage/Warlock immediatly and then
    focus on healing him. The Mage/Warlock should immediately start to
    AE the spawns, the rest of the group must of course help with any ae
    attack they got.
  3. Once the spawns are dead, Noxxion will repear, your tank must
    try to get aggro on it as best as he can, and others should use
    their long cooldown daMage abilities at this point. If your group
    has sufficient dps, Noxxion will die before he gets to split up a
    second time. If he does split up again, well don't panic, just
    repeat what you did before and clear the spawns.


Key to this fight is to make sure your healer is standing away
from Noxxion when he splits up, so as to not get the initial swarm of
elementals, and the rest of the group must get those spawns dead as
fast as possible. AEs are of course the best way.

Noxxion mostly drops nature resist gear, but if you are lucky (15%
chance) he can drop a very nice caster wand, the Noxious
Shooter
. Also some nature resist gear, for the Ahn'Qiraj
lovers.

Most importantly, don't forget to loot
the Celebrian Rod from Noxxion. Congratulations, your Scepter
of Celebras
is 1/3 complete!

4. To Razorlash (Optional)
Don't bother with Razorlash
unless you are interested in one of the following drops, it's mostly
Nature Resist gear, for those who plan to go to Ahn'Qiraj
later on, this should be interesting.

If you decide to skip Razorlash, go to the next paragraph. If you
decide to go for Razorlash, there isn't much you need to know
besides:

If you encounter pulls consisting of 3 Constrictor Vines
and 1 Barbed Lasher, make sure you kill the Barbed lasher
first, they are really annoying with their AE knockdown ability.

Besides this, there's no real difficulty going to Razorlash, who's
also quite an easy kill. Send tank in, heal tank, dps Razorlash until
hit points=0%. That's it Razz

5. To the Violet Crystal Path
Go backtrack, zone out of the instance, go back to the fork but
this time go through the violet crystal tunnel. At the first fork go
right, you'll find the other instance portal, don't get in though
yet. On the opposite side of the instance portal you'll see a bridge
with two blue flames, go over the bridge, after the bridge go left
and then a u-turn left again down a small slope which takes you to
another bridge (a smaller one). At the other hand of the bridge
you'll find a small shrine, and the 2nd Kahn. Kill it and loot
the Gem of the 2nd Kahn.

Before you go to the instance portal we passed on the way, kill
Shadowshard Smashers or Shadowshard Rumblers (those
rock elementals) in the violet crystal cavern until you got 10
Shadowshard Fragments
. It's a very quickly done quest as the
elementals always drop a fragment, and the whole group can loot it!

When you're done with that, zone in the instance. You should
follow the violet path (Path 2 on map)

6. To Lord Vyletongue
The way to Lord Vyletongue shouldn't be a problem. The
hardest pulls you'll meet consist of 2 Satyrs (elite) and 4 Imps
(non-elite). Let your Warrior charge a Satyr and then your casters
should go in and AE the imps.

On your way to Lord Vyletongue, you should find the 4th Kahn. Kill
it and loot the Gem of the 4th Kahn. Open your inventory and
right click one of the gems, they will assemble into the Amulet of
Spirit
and forge the Amulet of Union. You just completed the
quest [48] The Pariah's Instructions
(and made some space in your bags by getting rid of the 5 gems).

When you are in front of Lord Vyletongue's building, don't rush in
carelessly, there are 2 stealthed satyrs guarding it's entrance, pull
them and kill them. Then the only thing you'll be facing will be Lord
Vyletongue and his two stealthed guards (those you'll have to fight
at the same time as Lord Vyletongue).

Lord Vyletongue is actually a pretty easy fight. If you got
a Warlock, banish one of the satyrs, kill the other satyr and then
kill Lord Vyletongue. If you don't have a Warlock, just kill the two
stealthed satyrs first and then deal with Lord Vyletongue.

The best way to deal with this battle is to kill the stealthed
guards first while your tank is on Lord Vyletongue. Lord Vyletongue
actually doesn't hurt that much but is annoying to kill because he
teleports about. So save him for last.

Loot the Celebrian Diamond from him, thus making your
Scepter of Celebras 2/3rd complete. Lord
Vyletongue can also drop some interesting items at times.

7. Celebras the Cursed
After Lord Vyletongue, keep going until you reach the point marked
as 'drop off' on the map. You'll have to go through
a couple more of those 'creeping sludge pulls', but
it shouldn't be a problem for your group anymore. If you are lucky on
your way to the drop off, you might find Meshlok the Harvester,
he is a rare spawn, he looks like a cavern lurker (those ugly treant
looking things) and he wanders in the yellow waters before the drop
off, as shown on the map. He can drop some good stuff, such as the
blue Fungus Shroud Armor.

Sadly he's not there most of the time, but anyway, time to move
on.
Go to the 'drop off' point and jump down, you might
aggro a cavern lurker when jumping down, kill it while staying close
to the waterfall. Go west while staying close to the southern wall,
you can skip several thrash pulls this way. Keep going until you see
Celebras the Cursed.

Celebras the Cursed is guarded by 3 non-elite treants, and during
the fight he will attempt to summon more treants. Thankfully Celebras
can be interrupted, counterspelled and stunned. So make sure everyone
in your group uses their spell interrupting abilities on Celebras so
he doesn't get to summon more treants, or you will be swarmed.

No matter what, ignore the treants and just kill Celebras the
Cursed as fast as possible, then kill the treants with AEs.

After Celebras is defeated, he will reappear as a non agressive
NPC named Celebras the Redeemed, talk to him, go through his
dialogue, take his quest, watch him walk to the altar and forge the
Scepter of Celebras, complete the quest and voila!

You now got your Scepter of Celebras, which will allow you in your
future Maraudon runs to skip all the previous area and start the
instance after Celebras the Cursed!

So now there is about 2-3 hours to go if you want to get all the
remaining bosses, including the most important one: Princess
Theredras
. If your group is still up for 2-3 more hours, go to
the next paragraph of the walkthrough. If not, you can get out of
maraudon and form another group and directly teleport them to the 2nd
half of Maraudon and continue on the next paragraph!

8. Earthsong Falls
This is where you end up after using the Scepter of Celebras from
the pedestal behind the 1st Kahn, or after going further past
Celebras the Cursed and jumping down the waterfalls. Follow the
yellow path from the map for now.

You'll quickly find some Thessaly Hydras roaming around the
cavern south of earthsong falls. They hit reasonably hard and have
one special ability you must be careful with, they knockback every
now and then anyone in too close range. So you want to avoid being
knocked back into more of those hydras.
Melees: always
fight so your back is facing a wall or a safe place (like the
waterfalls from where you arrived).
Casters: Fight at max
casting range so as to not get hit by the knockback.
Clear all the
Hydras on your way until you reach the tunnel to the south, and make
sure you don't skip any of those hydras, because some of them roam up
to the tunnel, you don't want them to add on you while you're already
dealing with the next pull.

The next pull consists of 3 Subterranean Diemetradons, they
are beasts so they can be sheeped or hibernated. Their special
ability is an area effect 10 seconds silence. Casters: Stay at max
casting range
.

Once you've dealth with the 3 Diemetradon, wait for the first
patrol of elementals. Elemental patrols are either composed of 2
Theradrim Guardian
or 1 Theradrim Guardian and small
elementals (non elite)
. If you got a Warlock in the group, they
can banish the elementals, making it easier. If not, you must know
that when a big elemental dies, it splits in 4 tiny elementals. What
our group usually does is kill the two big elementals and then AE the
8 tiny elementals. It works well.

After you've taken care of the 1st rock elemental patrol, go
further in and kill the next 3 pulls which consist of diemetradon
again, then go up the slope and wait for the 2nd elem patrol, kill
it. Now you have a choice, you can either decide to skip Tinkerer
Gizlock
or not. If you decide to skip Tinkerer Gizlock, go
directly to paragraph #10.

9. Tinkerer Gizlock (Optional)

If you want to kill Tinkerer Gizlock (read: if your group is
interested in one of his drops), take the tunnel to the north, the
one with snake packs called 'Deep Borer' and follow
the pink path on the map. These snakes are easy, with or without AEs.
After the first snake pull you'll be entering a larger room with a
ramp going down, try to get the rock patrol out of the way as soon as
possible, then work your way down until you end up facing a goblin
named Tinkerer Gizlock.

He is an easy fight, just make sure non-melees stay at max range
from him, he is a caster and casts some AEs. He doesn't have much HPs
for a boss, burn him down quickly. He drops decent items including a
very good caster sword.

After that, go backwards and back on the Princess path,
until you reach your next choice. Kill Landslide or not? If you
decide to skip Landslide, just go to the last paragraph and stay on
the princess path (yellow path on map).

10. Landslide
Go further up the 2nd part of the slope (to the south) and wait on
the 3rd elemental patrol, dispatch it. Now you should have some big
giants in sight, named Primordial Behemoth. Go over the bridge
and kill the first one if he is alone, if not wait for the behemoth
patrol to wander off, nothing much to say about these giants besides
they hit rather hard.
About the Primordial Behemoth patrol, you
should lookout for it but this giant walks really slow, so you should
see it coming from afar and be able to pull it solo. After having
killed the first giant after the bridge, you can decide either to
skip Landslide or to go directly for the princess. If you decide to
skip Landslide (nobody in your group wants any of his drops), skip
the following and go directly to paragraph #11.

If you do want to kill Landslide, follow the green path from the
map, work your way up the slope. Your last pull before Landslide will
be 2 giants at the same time, we strongly advise that you assign one
tank to each giant before engaging (your secondary tank can be a ,
paladin, druid, or even a Warlock/hunter pet, but just make sure the
giant won't be on the loose).

After that you'll be facing Landslide, the giant boss. He hits
hard, has a lot of HPs, and has two abilities you must know of:

  1. 1. He knockbacks his main
    target (the person on top of his aggro list, most likely your tank)
    far away. So your tank must position himself with his back to a
    wall, that way he won't get punted far away and lose aggro.
  2. 2. He does a wide area warstomp, which stuns everyone
    for a painful 5 seconds. Casters should try to fight Landslide at
    max range to avoid the stun. Also, make sure to never let your tank
    go low on health, because if you get stunned at that moment, odds
    are your tank will die during the 5 sec stun.


Everyone must make sure to control their daMage output at the
start to let the tank get sufficient time to build a solid aggro.
After that they can go all out. With that in mind, Landslide should
be easy. He also drops some nice items.

11. Princess Theradras and Rotgrip
Go towards Princess Theradras, follow the yellow path. Pull
the 4 diemetradons and kill them, then go further in and you'll be
entering an open area called 'Zaetar's Grave'. Wait
for the rock elemental patrol and kill it. Then you have to start
clearing your way through pairs of giants. You can skip the first 2
behemoths to the left, all the others you will have to kill on your
way down the slope leading to Princess Theradras. Shortly you should
be facing the charming Princess Theradras. Here is how you kill her:

Abilities:

  1. Every 20 seconds or so she does a
    point blank area effect with several waves that knockback
    anyone in melee range and also daMage them.
  2. Every now and then she will
    randomly cast fear on people, it can't be dispelled, but
    undeads can use will of the forsaken, Warriors in berserker stance
    (not recommended if you are tanking though) can use berserker rage.
    If you got a dwarf priest with you, he can use fear ward on your
    tank, it works!
  3. Every now and then she'll throw a rock randomly at a ranged
    attacker, disrupting their casting.


How to:

  1. Melee classes are heavily crippled
    in this battle, she keeps pushing them back and damaging them with
    her ae, so you should only let pure melee classes (Tank, Rogue) in
    melee. Paladins or Shamans will be more useful standing back and
    healing or nuking, unless they are the main tank of your group of
    course.
  2. Melees: when she uses her AE knockback waves, don't even
    try to fight the knockback and stay close to her, just let her push
    you away and wait till she's done farting before you go in again.
  3. Casters: stay at long range, you should never get hit
    by her AE knockback.


Anyway, it is a slow and long fight, probably the hardest battle
in Maraudon, but really manageable if you follow the above.
Congratulations on killing Princess Theradras and completing the
main maraudon quest
! The princess also drops nice things, always
2 blue items out of 7.

After the princess is dead, a ghost centaur named Zaetar's
Spirit
should appear in the middle of the Princess' lair. Talk to
it and get the quest [51] Seed of Life
(Dungeon)
, which you can turn in at Moonglade for extra XP
and 1gold 50silver.

Don't go yet, there is still one boss to get, and it's very close.
Buff everyone with underwater breathing if you got a Warlock in your
group, if you don't it's ok, it will just be less comfortable.

Go to the northern waterfall directly next to the princess lair,
look down from there before you jump, make sure you don't see a huge
crocodile named Rotgrip swimming there before you jump. If the
croco is not around, have your whole group jump down there and stay
close to the waterfall. Wait for Rotgrip to come close and pull it to
this corner. He is an easy fight, he just hits hard and is
underwater, no difficulty besides this. Rotgrip is worth killing
because he can drop some great items, including Gatorbite
Axe
, Albino Crocscale Boots,
and/or Rotgrip Mantle.

That was all the bosses! Congratulations on clearing Maraudon
completely. The only way out is to use Hearthstone or ask a Mage for
a portal, or to suicide! We hope you enjoyed this guide and the
maraudon instance.

Note: For the AQ20 / AQ40 nature
resist gear farmers, when you go as deep as Landslide or Princess
Theradras, the fastest way to go out and reset the instance is:

  1. Go naked
  2. Suicide
  3. Run back in as ghost and zone out, reset the instance


Congratulations, you've made it through the whole guide. Smile