Lag Manipulation Program, Seem Invincible to the enemy (Warcraft tft)

1. Introduction.
Netlimiter is a tool designed to control your upload / download rate on a specific process (a lot of !@#$%^&* use it to limit their upload on eMule and other P2P client). With it, you will be able to cheat your ping on WoW.

2. Installation.
2.1 Get the program here: http://www.netlimiter.com/download/nl_209_pro.exe

2.2 Install it, and reboot if needed.

2.3 Launch Netlimiter and then launch world of warcraft. Configure Netlimiter to show the rate in Ko/s

2.4 Set WoW video to windowed (you will be able to switch to netlimiter fast, usefull for PvP).

2.5 When you want to get the lag compensation, just check the upload slot to 0.10 ko/s onto the processe WoW.exe.

Don't block your upload rate up to 2 minutes or else you will be disconnected.

3. Examples
3.1 Warsong PvP
You are a rogue close to the ennemy flag, with sprint available. You take the flag, you enable your sprint, you enable the block of your upload rate to 0.10 and you start running to your base. You will fastely realise that your sprint
!@#$%^&* is blocked to 0 seconds, so you continue to run fast during 2 minutes, instead of 15 seconds.

The other people will see this like a big lag.
They will see you in a place, then 100 m later, that's why it's hard to be detected.

THIS WORK WITH ALL BUFF, that's means, Potions, Buff, Debuff, etc…

3.1 Infiltration stormwind, Orgrimmar, Ironforge.. whatever.
Even if you are a low level (even level 5 !) you will be able to enter a big enemy city easily. Just get your sprint available if you are a rogue, or a potion of speed if you're not.

For stormwind example : Stay into the Elwyn forest (position yourself to don't get the PNJ 62+ visible). Enable your sprint -> Netlimit block 0.10 and start running on stormwind. You will realise again that your sprint will not vanish and better : there is nobody inside stormwind ! ( No PNJ, no player s) … unless you re-active the upload as normal then you will suddently see a lot of players and even PNJ attacking you, but the exploit is there. i prefere die 1 time, and get into the center of an ennemy city than 500 time trying to get in there.

That's it.
The better is to try it and get in other way. You will quickly understand the advantage of this manipulation and the disadvantage.

Don't die in PvP (World of Warcraft game)

This is only useful for pvp and doenst work for pve.

Put this in a macro

/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand
/sit
/stand

Until all 255 characters are used. Then keep spamming the macro while walking forward and you will freeze up but still continue to function to everyone else. Everyone else will see you moving forward but be unable to attack you. Once you stop spamming the macro you will warp back to where you were.

This is nice for healer classes as you can heal and release the macro to go back where you first did the macro.

WoW Guide: Level 19 Rogue Twink Guide (Warcraft 3 nocd)

Level 19 Rogue Twink Guide



I now own a 100% officialy completed twink rogue on Tarren Mill. I thought id make a rogue twink guide to see what everyone thinks of it.

The equipment and tactics that i use with my character may not adhere to what you think is the best but basically you are wrong lol.

My latest twink is the 3rd rogue twink that i have made, i have perfected his equipment (no expense spared) and have gained approximately 6 months of BG experience with it.

Equipment:

Head - Lucky Fishing Hat (with +100hp libram enchant)
To get this headpiece you must have 125 fishing skill, and 150 engineering if you want to make your own Aquadynamic Fish Attractor to increase your fishing by 100. Every sunday from 14:00-16:00 game time there is a fishing tournament in stranglethorn vale, during this time you can fish in sparkling pools all accross the coast of STV. You are trying to catch a lucky fish called Keefer's Angelfish, hand this in to Fishbot 5000 to receive a the hat.

Neck - Sentinal's Medallion
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.

Shoulders - Talbar Mantle
This is most probably one of the lesser know twink items, you get it by killing all bosses in Wailing Caverns and then doing the quest line the druid gives you at the entrance. I recomend the extra 30 health over the extra 40 armor.

Back - Sentry Cloak (with +70 armor)
This item is a world drop and can be bought from the Auction House.

Chest - Blackened Defias Armor (with +100hp enchant)
This is a rare drop from Van Cleef , the last boss in Deadmines.

Shirt - ???
Any shirt can be worn if you desire, there are no stats it is only for decoration, i advise a black shirt to go with the chest armor.

Tabard - ???
Any tabard is worthy, i personaly use my guild tabarb but privates tabard is just as good. Again, there are no stats.

Wrist - Forest Leather Bracers (with +9 stamina enchant)
This is a drop from low lvl areas and is the most widely used twink bracers, do not be put of because they are green, with the enchant they are the best you can get.

Hands - Scouting Gloves of the Monkey (with +15 agi enchant)
These are the best twink gloves bacuse of the 4/4 stats on them, some may argue that the 'Red Whelp Gloves' are better because they have a 20 dmg procc on them, hey are wrong because they have no stats and are therefore a risky item.

Legs: Leggings of the Fang (with +100hp libram enchant)
These legs are a rare drop from a boss in Wailing Caverns called Lord Cobrahn.

Feet: Feet of the Lynx (with +7 stamina enchant/speed enchant)
This item is a world drop and can be bought from the auction house.

Finger: Seal of Wrynn
This ring is a reward from a long quest line starting with 'The People's Malitia' in westfall keep.

Finger: Protectors Band
To get this item you must be honoured with Silverwing Sentinals, you do this by getting flag captures and winning WSG. When you are honoured travel to the alliance entrance to WSG in ashenvale. You can buy this item there.

Trinket: Insignia of the Alliance
This can be bought from SI7 in stormwind when you are ranked corporal, you get this rank by getting honor from WSG.

Trinket: Arena Grand Master
This is by far the least known and the most difficult twink item to get, you must get 12 'Arena Master' trinkets from the chest in the gurubashi arena. These chests only drop every 3 hours at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00. There will be ther loot within these chest aswell to boost money. When you have all 12 of these talk to the goblin in the arena and hand in the quest. If you are going to get these chests solo the best times are at 06:00 and 09:00 in the morning. If you cannot get there at these time i would greately advise getting a few lvl 60's to help you.

Main Hand: Shadowfang (with Crusader enchant)
This weapon is by far the best twink weapon, do not listen to people that say that the Cruel Barbs attack power is better than shadowfangs extra 2 dps and 30 dmg procc. This is a drop from SFK from a guard with a rare spawn chance and an even rarer chance of it dropping. I think the drop rate is around 0.01%. It is alot easier to buy from AH or spam the trade channel.

Off Hand: Cruel Barb (with +15 agi enchant)
This is a rare drop from Van Cleef the last boss in Deadmines.

Stealthed Main Hand: Assasin's Blade (with +15 strength)
If you can, i advise downloading the Item Rack addon or creating a macro to equip this weapon when yu are stealthed so that you can ambush players. After you use the attack the addon will change your main hand weapon back to shadowfang. This weapon is a world drop and has an extremely low drop rate, you should therefore keep an eye out in AH and spam the trade channels.

Ranged: Venomstrike / Little Timmy'sl Peashooter (with +3 scope)
Venomstrike is a bow with 9dps and a 30+ dmg procc, it used to be 11dps with no procc but it got nerfed in patch 1.12. Little timmy's peashooter still has the 11dp with no procc, either of these weapons is a good choice, i use the venomstrik out of habbit which crits at around 180 dmg and can do 80 dmg with procc crit. This is an extremely usefull tool for if you are too far behind a runner or if you have been stunned to one place. It is a good feeling when you fight another rogue twink and they sprint off because they know they will lose, then you crit hit them with your bow and they die.

Ammo: Feathered Arrows / Sharp Arrows
Sharp arrows are a simple ammo for your lvl and add an extra 2dps to your weapon. They can be bought from any bowyer vendor. Feathered arrows however are not so simple, they are a reward from a quest in desolace. From this reward you can receive either feathered arrows for your bow or exploding shots for a gun like lil timmy's peashooter. Both of these sets of ammo add 9 dps to your weapon. The quest is lvl 30 and will not be able to be done by your twink, luckily these have no required lvl and are not BOP, they can be sent to your twink by mail or over the trade channel. They can also be sold in AH. The problem with these 2 set of ammo is the reward only gives out 200 and the quest in unique. Therefore you can only do it once with your main, if you want more arrows you will have to get help.

Equipment Enchants:
I will take a brief moment to explain my choices of enchant on both equipment and weapons. As you can see i have many stamina enchants and only a few agility. This is because my way of fighting in BG is to attack groups of 2-5 MOB's at once, therefore needing alot of hp to outlast them. If a rogue is primarily agility based then he will hit larger damage but will die extremely fast and may only be able to take on 3 MOB's. Saying this, you must even them out a reasonable bit that is why you should use agility on offhand weapon and gloves. The ibram enchants are quite hard to come by and both +100hp and +8 agility are reasonable.

Now for my favorite bit…..

Weapon Enchants!
Many would say that duel agility is the better setup for max dmg, this is perfect for when fighting fewer mobs, not great for fighting many. Using duel lifestealing is reasonable aswell but you will lack high end damage and the procc on lifestealing is only 30 hp, when your twink has over 1300 like mine does, 30hp is measley. Lifestealing and agility is a reasonable setup aswell and is very popular, however it still has lesser damage and a measley procc, but it is better than duel lifestealing or duel agility.
+5 damage is a waste of matts, ill leave it at that. Fiery weapon and icy chill are enchants for poor twinks that cant afford the higher end enchants. Now we come to a part which confuses most people. I have always argued that crusader on main hand is useless, mainly because the 15 sec +100 strength procc is wasted because a twinks fight only usualy lasts 2 seconds. However because of the setup of my twink and the fact that i do always fight approx 4 MOB's at a time, the 15 sec procc comes in usefull. This enchant is better than lifestealing because it heals 75-125 instead of 30, and the 100 strength far outweighs the +15 agility extra damage. However, you must take into account the times when crusader does not procc and the loss of damage done if you used duel crusader with no procc. I have come to the conclusion that crusader on main hand (proccs alot when used with sinister strike) and agility off hand is the way to go. Alot of high end twinks at lvl 60 use this setup and it has prooven extremely effective.

Talent Setup:
As you know at lvl 19 you only get 10 talent points to play with, i will say a little about each type of setup you might like.

Max Combat dps:
2/2 Improved Sinister Strike
3/3 Improved Backstab
5/5 Malice (Crit chance)

Multiple MOB's:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Lightning Reflexes

Instant Max Damage:
3/3 Improved Backstab
2/2 Malice (Crit chance)
5/5 Opportunity

My Personal Hybrid:
2/2 Improved Sinister Strike
3/3 Improved Gauge
5/5 Opportunity

Extra Items:

Dynamite: Can be used as an initial attack if you are a sword rogue and have no stealth specific attacks.

Bombs: Used specificaly to stop flag runners or in the case of a rogue if they are rooted or frozen to the spot and cannot move, it is usefull so that u can stun the enemy for a few seconds while the stun used on you wears off.

Bandages: All good twinks will have a huge supply of heavy runecloth bandages because they can heal evern the best twinks hp in around 5-6 seconds. You should also consider having these set up with a macro so that with a press of a button you are automaticaly being healed.

Healing Potions: The best potions for our lvl will heal around 300 hp, they are quite helpful when you have only 1-2 MOB's left to kill and you are running low on hp.

Minor Recombobulator: Used to remove a polymorph effect from a friendly target, i.e if you see another twink that is sheeped and they cannot use thier insignia you use this item to help them out.

Swiftness Potions: By far the most usefull potion for twinks, it takes a bit of experience to know when to use them. Do not use them lightly because they cost a good 50s to make. If you are being attacked by hunters / warriors / shamans who of which all have slowing abilities, i personaly think that if they have a good hold on you and that they are any good that you will most probably just need to die. However if you feel you need to escape (you are carrying the flag) or you realy dont want to die, use the pot just before the stuns wear off so that u get a good few yards away before they have a chance to slow you again. I would also advise puting evasion on for this aswell because with the new patch with evasion you gain 50% dodge chance against ranged atacks aswell.

Thistle Tea: This item isn't that important at lvl 19 but has its uses, some of which i will go into detail about later in the tactics and combos section.

Sharpening Stones: At lvl 140 blacksmithing you can make Heavy Sharpening Stones extremely easily, when used on your weapons they add +4 dmg to every hit you do. They can be used on all of your weapons and lasts 30 mins.

Insignia of the Alliance: You must have a quick link to this on your screen, used mostly to rid yourself of fear, should not be used to get out of sheep if possible because sheepactualy heals you and can be ironicaly useful sometimes

Magic Dust: Use on an enemy to send to sleep for 30 sec…dmg breaks this effect.

Potions and elixir: These include elixir of minor fortitude, agility, strength and maybe a trolls blood potion.

Food: Food that adds 6 stamina and spirit when well fed should be used such as curiously tasty omelete.

Rumsey Rum Black Label: My favorite pot, its a drink that increases your stamina by 15 (150 hp), it can be stacked with minor fortitude and the food.

Buffs
After you queue up for a BG it's a good idea to go to the trade part of the city that you are in, try to search for a high lvl priest and ask for +20 stamina….if they are good they will have the improved spell which gives 26 stamina instead. Also search for a lvl 30ish+ druid to give you MOTW rank 3 which has +4 to all attributes and some +armor. When you enter the BG look for palas and locks, from palas you want an armor buff, blessing of might (attack power) and from locks you want to be in thier group so that you receive the blood pact buff. You may want some magic resistance buffs but that is a judgement call for you. These buffs are lost after death so make sure you arent the main target of fire.

Macros and Addons:

Item Rack: This programme allows you to create item sets and equip them at a touch of a button. I personally use this to change my main hand weapon (Shadowfang) to (assasin's blade dagger) when i stealth, this allows me to do an ambush. This programme will re-equip shadowfang after you break stalth. I also use this programme to change my boots from feet of the lynx with a +7 stamina enchant, to my fet of the lynx with a minor speed increase. I use 2 seperate keys to do this.

BGSwitch: This addon when activated allows you to roam other screens on your computer while you are queued for a BG. When you are called up for a BG the addon switches your screen to WoW for you to accept the invite.

EnergyWatch: This has contantly repeating ar that shows you when your energy bar is going to tick over.

StunWatch: This programme shows the duration of all stuns on you or your targeted enemy, including previously targeted enemies i.e (when you sap someone a bar comes up to show duration while you kill other mobs).

SpellAlert: This programme gives a warning in the middle of the screen when spells are being cast against you.

Tactics
Depending on what attitude you have toward BG you will play different ways. If you want a quick win then i would advise leaving the main group at mid-field and you stealthing up to thier flag, hopefully there will be no MOB's there. Firstly let your team know which way you will be taking the flag so that they can support you while you are running. If you want to farm honor kills i advise keeping all your best players under thier GY and keeping the healers a few paces behind. If the horde stand off and stay at thier GY, send 2 good players to sneak up them from behind. This will force most of them to jump down where you can begin to farm.

FYI a rogue is primarily a malee class, so you must try to be as close to your enemy as possible. In the case of a hunter getting a shot off first and slowing you, your best bet is to kill his pet ASAP, this will usualy distract him and cause him to stop attacking and run, which is where you own him. If however the hunter knows what he is doing and continues to shoot at you, try to use a sprint inbetween his stuns to reach him and kill him quick. Evasion is also useful here. Only use your bow as a last resort because the time it takes for you to get off a shaot, you leave yourself open for atack, and greately reduces the chance of you ever catching up with him.

In the case of being attacked by a mage, you should run asap to them and attack, firstly you should gauge them bacause it will be a mages automatic reaction to freeze you to the floor and get range from you. Kill these as soon as you can. If sheeped, enjoy it, whatch as your hp bar sails up and then when it wears off….see his sail in the opposite direction

Druids are reasonably easy to kill, just kick or gauge them if they look they are casting a heal or roots. If you become rooted before getting into melee combat there isnt alot you can do apart from attacking a different MOB that is in the area. You could try shooting the druid with arrows but he will probably just change to bear form anyway.

Warlocks can be very tiresome when they fear you, forget the pet, go straight for the enemy and gauge them to stop them casting. If you see them casting a shadow speel that required a charge, kick/gauge your !@#$%^&* off. They can make life very difficult for you if you are feared and your insignia is on cooldown.

Priests are a main prority when fighting multiple MOB's, same strategy as with a lock, gauge/kick to stop casting and just get them down. Keep attacking through the shields because they will break easily under a rogue twinks attacks.

Shamans are very annoying, they will set an earthbind totem and run from you mostly…just try to escape totem range before it proccs and kill that annoying sodd!

Warriors can be a problem because they do not die as quickly as other classes. I advise killing a healer if they have one then killing the warrior obviously. They will hamstring you if they know what they are doing so just keep jumping around them so that they dont get a big direct hit on you. A good fury (2X 1 handed sword) warrior can be just as good as a rogue and a hell of alot stronger. So your best bet is to not get hit.

When fighting a rogue, your attacks will miss alot more so you must just keep digging away at it, if you are up against another rogue twink you should not use eviscerate, mostly sinister strikes and a gauge if you can get one off. A good tactic is to sprint and evasion and just keep running in circles arround them getting hits as you go.

As a last resort when losing disastrously to only one MOB (very unlikely) you can sprint away or chuck on the arena grand master shield which absorbs 750-1250 dmg. With all my buffs i can get up to 1900hp and with this trinket it gives me 3000hp survivability. This should be more than enough to take on 1 twink and should be enough to take on 2. During a fight you can gauge and heal with a bandage also and use a healing pot aswell.

When fighting multiple MOB's always attack the healers first, then hunters,mages and locks. Leave the malee classes till last because they can be less annoying that the casters, plus if you are going to die you will already have 2-4 kills under your belt.

When running out of the tunnel at th beggining, stealth a little earlier that the others so that you get a look at how the first battle will pan out. Unless you have a healer with you i would advise taking out one of the back casters before even thinking about fighting in the full group, lett the noobs deal with the noobs

OK, say you run into the flag room to pick up the flag and there are MOB's in there. For exaple a warrior, priest and rogue, firstly you use magic dust on the warrior and set evasion and sprint on….gauge the rogue and try to take down the priest ASAP, if the rogue breaks gauge before u kill priest, do….not….swicth you must stay attacking the priest. hen the priest is down kill the rogue and then the warrior…..you may get a chance to heal when the warrior is asleep and all there is is the rogue. However if for some reason all doesnt go to plan and you are left with a rogue and warrior attacking you and you about to die. Chuck on your arena grand master shield and kill them both. This example is one of the harder because you have a range of classes to kill, when the classes are more of the same then this becomes easier.

When you must fight a twink and a noob at once you should gauge or incapacitate the twink ASAP and kill the noob, then kill the twink while healing if needs be.

When fighting 2 twinks always incapacitate one of them, do not try atacking both at once.

In all honesty there could be 4 defenders of the flag and you should still win, sap one, magic dust the other, evasion and sprint kill the others and then take out the incapacitaed using shield if needed.

If you pick up the flag aways talk to your team telling them where to meet you, you should check the map and see where abouts all of you ppl are. If they are near the east side you head for them down the slope, if they are middle you head for the tunnel. However if they are west, the same side as the horde GY, you do not go over thier GY but go down the slope away from your team. This is because the horde will probably be congregating near your team attacking them near thier own GY.

A paladin is very usefull to have protecting a flag runner because of blessing of freedom and heals.

Hiding with Flag:
Horde usualy hide in the same places but i will list them all here:
* Thier roof either behind the obstruction or ontop of th loggs (which still cant reach). On the loggs is anoying because you cant atack, with either melee or range.
* Balcony behind a pillar
* In small room in flag room
* Tucked in wall near the flag post
* Behind a tree on path leading to roof
* On the slope behind a mound or tree
* In thier GY on the sunken part of ground
* Behind the saw
* Behinf the machine looking thing
* Behind the wsg portal
* Behind a box near the wsg portal
* Peak above tunnel

Alli hiding places are limited:
* Roof
* Balcony
* Small room in flag room
* Near flag post by wall
* Gy behind a tent
* Gy under the wsg portal behind a pillar
* Behind bush on way to roof
* Behind the pedestal pillars on way to roof (my fav because it hides the red smoke by the bright light of the shrine).
* Peak above tunnel

Extra Tricks:

When the horde is hiding the flag and u cant find and a team mate has thier flag in your base…..go to the horde flag room and tell your m8 to drop the flag, the horde flag returns leaving the horde open to score. When you see the horde coming to score, you pick up the flag and kil thier carrier….this saves time looking for the carrier, but do not get cocky or they will score before you pick up.

When each faction has each others flag at thier desired base, send a rogue or yourself over to thier base and camp near the flag carrier. Then tell your carrier to spam dropping and picking up flag. This might eventualy bore the horde who will begin to do the same, 'Horde: OH NO THERE WAS AN ALLI ROGUE BY ME WHEN I DROPPED OUR FLAG ' hehe The rogue quickly returns the flag and your team mate scores.

One thing that has hapened to me was the horde had the alli flag and were running into the flag room ready to score, i was stealthed ready to pick up flag befor they score, the horde runs through me, i ambsuh crit him for 547 dmg ( my crit record ) and return the flag You can then pick up thier flag and the tables have turned completely

When running with the flag and a horde s running dirctly for you, head towards him and jump straight through him, as you do this hit the gauge button, this leave the horde incapacitated for a few second and you free to run with one less horde chassing you.

Try to make pre-made raid before you queue for BG, this will make farming rep and HK alot easier and can be fun for a guild event. A rogue and priest make a good team as do,druid and rogue and rogue and rogue

BRD Farming for Stealth Enchanters (WoW Gold)

This guide is for any enchanters that can disenchant to large brilliant shards and can stealth. In my experience a stealthed enchanter is by far the most profitable. I am a 70 Rogue specced 21/0/40 and in pvp blues and instance blues. I by no means have uber gear so Id imagine a well geared rogue or druid could take this guide a little further. I am using the follow guide to work on my epic flying mount and to stock pile gold. I am over 3k as I post this with hopes to having my mount by the end of this weekend. I do apologize if the following has been posted

What you will need

Rogue will need the shadowforge key or lockpicking high enough to get through the doors.

Druid will of course need the key, its pretty easy to get at 70 though.

First part

Start off by entering the instance and working your way through the door to the left. Continue on to the next gate and enter through it. Come up to the East Garrison door and go through it (do not unlock the locking mechanism in the back of this room just yet) Continue up the ramp and make your way through the arena. Take the other exit out of the arena and go down the right side of the hall until you get to the Monument of Franclorn Forgewright. There you will see an rare elite (always up but still has the rare symbol) named Pyromancer Loregrain. These are easy kills, at 70 you pretty much resist everything, just make sure his 2 buddies don t have a chance to run or you can aggro the group behind you. Do not DE his blue item, it will only DE into a small brilliant shard and his staff sells for a little over 4g to a vendor and the others sell for around 2. The only reason you kill him is he has a 12% chance to drop the fiery weapon enchant recipe which sells for 35-40g on my server.

Second Part

The next part we will be heading to the Vault. This is the room where the coffer keys can be used and the dark coffer key. So head back down the hall past where you cam out of the arena, cross the bridge and go through the domicle. Continue out of that and go around to you get to the vault. There you will see Warder Stilgiss and his demon Verek guarding the coffer room. These are very easy kills also, just kill Warder and then take out the demon. I have never aggroed the room before them and I always kill them right where they stand. His demon has a chance to drop his collar (see it maybe 1 out of every 4 runs) DE this every time, turns into a large brilliant shard. DE everything Warder Stilgiss drops except Arbiters Blade (it will DE into a small brilliant shard and sells more to vendor that shard is worth).

Optional

Dark Keeper locations. There is only 3 places I will go after the dark keeper. To spawn him look at the portrait in the first room where you just killed Warder Stilgiss, read it and it will tell you where the Keeper just spawned. I have highlighted on the map where 3 spawns are that I kill him (feel free to try the others but when he spawns in the bar or in west garrison I always end up dying because of adds and its not worth my time) if you get a good spawn then approach him, he is again a very easy kill, I kill him and his 2 guards in hopes of getting a regular coffer key also. Loot him and return to the vault and open the middle lock in the back of the room. Usuall get a green that will DE into illusion dust or greater nether essence.

Third Part

This part we will be going after Lord Incendius. Go right out of the vault you were just in and he is right below you. I go to where you came out of the Domicile and just jump down. This guy can catch you off guard if you don t position yourself. He can knock you off the platform and into the lava so just make sure you are always in a position that you have room behind you. Other than that he is pretty simple. Rogues cloak of shadows is useful here. DE every blue he drops, they are all Large Brilliant Shards. Exit out the SW side down the Dark Iron Highway until you get back to the gates you unlocked when you first enetered (this is why you didn t unlock that locking mechanism at first so the door on the high way would remain open.

Fourth Part

The last two parts will be in the Bar. The next go we will go after is Phalanx. He is the Golem in the corner of the bar. You have to do a little quest event to make him aggressive and killable. On the upper side of the bar is a little goblin named Plugger Spazzring. Buy all the dark ale mug (note he sometimes has a rare leather working pattern that sells decent on AH). Directly across from him is a dwarf (can t remember his name but he is green to you, do not talk to NPCs that are yellow to ya) After you give him a few things of the ale he will start off a mini even where he looks for more ale in the kegs, hill will damage the last keg and this will trigger Phalanx. I pull him to the corner he came from and kill him there, keep your back to the wall cause he knocks you back also. DE any blue he drops into a large brilliant shard..

Fifth Part

The last person you will kill for a shard is Hurley Blackbreath. Go to the lower section of the bar in to the far room where no one is there. There is 3 clickable kegs all bunched together. Click each one. On the last keg Hurley and his gang will come running in. they will not aggro you. He has 3 guards with him. As a rogue, just sap one guard kill Hurley, loot and vanish. If youre a druid im guessing you could kill all with ease with your heals.


More Options

If you in need of a 16 slot bag or ammo pouch you can also kill Ribbly Screwspigot in the bar, he is just outside where you just killed Hurley, just talk to him and run back into where you killed Hurley. The only thing is all his bags are unique so you can only have one of each.

Repeat

Pretty sure there is more ways to make gold in here but I have found this to work best for me. I can do this run over and over never worrying about being in an instance too many times cause it takes almost 20 min per run. In these 20 min runs I get the following

3-5 Large Brilliant Shards - 7 gold each on my server

Fiery Enchant recipe 35 gold on my server (remember this is just a 12% chance but I have seen it drop up to 3 times in a row)

Around 5-10g (depending on if I get things I don t wanna DE) in vendor blues and and coin from NPCs

This is a chance for almost 80g in 20-30 minutes (all depending on what things sell for on your server)

Also note I know there is other things I can kill before all this but Im in it for Large Brilliant Shards and nother before this except the arena event (which kills my speed of this) drops anything that DE's to Large Brilliant Shards.

I would like to get better gear and try to go deeper in this where I can kill General Angorforge (I get him to 20% and he calls his buddies lol) and maybe the chest event.

Please don t go bragging to everyone if you start profiting off this. Gold is so hard to make and this works really well, and we don't want to see it changed.

250 Gold per Day (Warcraft strategy)

Please note that this requires a fair amount of time input in the two days to actually have this kind of outcome, So don't kick a fuss if it doesn't work for you because you don't put in the time.

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) You can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I've been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 Gold per hour.
Wipe the drool off keyboard and keep reading shocked.gif

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +- a few gold for randomness of drops.

Alchemy Drop Recipes (Warcraft damage meter)

Drop Recipes

Order:
1. Recipe Name
2. Drop Location

Elixir of Minor Agility
Drops randomly of mobs level 1-20 and chests all over Azeroth
Swiftness Potions
Drops randomly of mobs level 1-20 and chests all over Azeroth
Eixir of Giant Growth
Drops in Desolace, Durotar, Dustwallow Marsh, Moonglade, Mulgore and The Barrens from mobs level 10-21
Minor Magic Resistance Potion
Drops randomly of mobs level 15-28 and chests all over Azeroth
Elixir of Poison Resistance
Drops randomly of mobs level 11-31 and chests all over Azeroth
Elixir of Lesser Agility
Drops randomly of mobs level 17-35 and chests all over Azeroth
Elixir of Ogre's Strength
Drops mostly of Splinter Fist Firemongers (28-29) & Splinter Fist Fire Weavers (27) in Duskwood and Mudsnout Shamans (27-2Cool in Hillsbrad Foothills. Dropchance is about 2%.
Elixir of Fortitude
Drops for Horde (Alliance can simply learn this reciepe) randomly of mobs level 28-37 and chests
Mighty Troll's Blood Potion
Drops randomly of mobs level 30-45 and chests all over Azeroth
Elixir of Detect Lesser Invisibility
Drops randomly of mobs level 30-45 and chests all over Azeroth
Goblin Rocket Fuel
Created by Engineering
Magic Resistance Potion
Drops randomly of mobs level 35-50 and chests all over Azeroth
Wildvine Potion
Drops from Skullsplitter Trolls in Stranglethorn Vale and Whitebark/Vilebranch Trolls in The Hinterlands
Invisibility Potion
Drops randomly of mobs level 43-53 and chests all over Azeroth
Elixir of Dream Vision
Drops mostly from Azuregos in Azshara
Gift of Arthas
Drops from Skeletal Flayers and Slavering Ghouls in Alterac Mountains
Elixir of Giants
Drops randomly of mobs level 48-54 and chests all over Azeroth
Mighty Rage Potion
Drops from Blackrock Slayers in Burning Steppes
Limited Invulnerability Potion
Drops of mobs level 48-55 and chests all over Azeroth
Transmute: Life to Earth
Drops from mobs level 49-59 and chests all over Azeroth
Transmute: Water to Undeath
Drops of mobs level 50-59 and chests all over Azeroth
Transmute: Undeath to Water
Drops of mobs level 51-59 and chests all over Azeroth
Transmute: Fire to Earth
Drops from Plugger Spazzring in Blackrock Depths
Transmute: Earth to Life
Drops of mobs level 50-59 and chests all over Azeroth
Elixir of the Sages
Drops of Scarlet Archmage/Cleric/Curate/Enchanter in Eastern Plaguelands
Elixir of Brute Force
Can be a reward from the Bloodpetal Sprout tun-in quest in Un'Goro Crater
Elixir of Mongoose
Drops from Legashi Rogue (Azshara) and Jadefire Rogue (Darkshore)
Greater Stoneshield Potion
Drops from mobs level 52-61 and chests all over Azeroth
Purification Potion
Drops from mobs level 52-60 and chests all over Azeroth
Greater Arcane Elixir
Drops from mobs level 51-59 and chests all over Azeroth
Greater Shadow Protection Potion
Drops from Dark Adepts and Shadowmages in Eastern Plaguelands
Greater Arcane Protection Potion
Drops from Cobalt Mageweavers in Winterspring
Greater Nature Protection Potion
Drops from Decaying Horros and Rotting Behemoths in Western Plaguelands
Greater Frost Protection Potion
Drops from Frostmaul Giant in Winterspring
Greater Fire Protection Potion
Drops from Firebrand Invokers/Pyromancers in Blackrock Depths
Major Mana Potion
Drops from Darkmaster Gandling in Scholomance
Flask of Chromatic Resistances
Drops from Gyth in Upper Blackrock Spire
Flask of Supreme Power
Drops from Ras Frostwhisper in Scholomance
Flask of Distilled Wisdom
Drops from Balnazzar in Stratholme
Flask of the Titans
Drops from General Drakkisath in Upper Blackrock Spire
Flask of Petrification
Drops from mobs level 50-57 and chests all over Azeroth

Kite Commanders in Alterac Valley Alliance (Warcraft priest)

Introduction

This exploit will allow you to run the Commanders, two level 61 elites (one at the Iceblood Tower, one at Tower Point), Located at the top of each tower, around in circles for a good amount of time while a friend taps the tower, possibly until all five minutes needed for the towers to burn pass. To do this for a long time, you need to be a caster or a Hunter……

(Download the .pdf file below to read the entire guide and view the images)


http://rapidshare.com/files/9209196/AV_elites.pdf

Good Exp and Gold grinding spot (World of Warcraft hacks)

Location

Firewing Post (eastern part of map)


Mobs

Warlocks
Defenders
Couriers
Bloodwarders


Drops

8-15s
1-3 Runecloth [~15%] (2g / stack)
1-3 Netherweave [~30%][ (5g / stack)
Firewing Signets [~40%] (1g each)
Arcane Tomes [~ .5%] (30g each)
Random Greens
Random Grays



I managed to kill 148 in one hour which got me:

2 stacks of netherweave (10g AH)
2 Arcane Tomes (60g AH)
68 Firewing Signets (68G AH)
3 Grays (~4g vendor)
1 green (10g AH)


All that plus the 14g I made in coin loot, I got 166 gold in one hour, along with about 74,000 exp

Woot Gold!, Great Gold Making Guide! (Warcraft 3 ft)

This is a great gold making guide called Woot Gold. Inside is an explanation of how to make money using the AH. It is very in depth and helpful, especially those who suffer from empty pockets smile.gif

If you feel like supporting the writers and buying it, you may at WootGold.com

Download Link!

http://rapidshare.com/files/975785/Woot_Gold.zip

Mage Arcane Potency Trick for Skirmishes (Warcraft atlas mod)

1) Get ready for a match
2) Wait about 10 seconds before the match starts
3) Cast rank 1 Blizzard a few times
4) You will have Arcane Potency as your starter spell.